XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon Jun 18, 2018 8:28 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: KND OP V.I.D.E.O.G.A.M.E. .ROT Format
PostPosted: Mon Feb 12, 2018 3:26 pm 
Offline
n00b

Joined: Tue Dec 22, 2015 2:06 am
Posts: 16
Has thanked: 1 time
Have thanks: 0 time














You can make the ads go away by registering

So im trying to pull models from Kids Next Door: Operation V.I.D.E.O.G.A.M.E. I unpacked the .JAM files using a BMS script aluigi made but i cant find anything on what im pretty sure is the mesh format, ill attach a sample if anyone can give it a once over thatd be great! :)


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: KND OP V.I.D.E.O.G.A.M.E. .ROT Format
PostPosted: Mon Feb 12, 2018 6:11 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2265
Location: Nexus, searching for Jim Kirk
Has thanked: 510 times
Have thanks: 1172 times
the .rot file contains rotation and transition data of the skeleton only:

Code:
RotTransCoordSys[34]
LocalDrawingTransform[34]
CoordSys
{
   RotTransCoordSys "rootR"
   {
      Position -0.005029 -6.339650 70.022797
      Orientation 0.000000 0.000000 0.707106 0.707107
      LocalDrawingTransform 1.000000 0.000000 0.000000 0.000000  0.000000 1.000000 0.000000 0.000000  0.000000 0.000000 1.000000 0.000000  0.000000 0.000000 0.000000 1.000000
   }
...
   RotTransCoordSys "lidR"
   {
      Position 32.185459 -2.372370 0.014450
      Orientation 0.702325 -0.082099 0.702324 -0.082098
      Parent "spine1R"
      LocalDrawingTransform 0.000001 -0.918623 -0.395134 0.000000  1.000000 0.000001 0.000000 0.000000  0.000000 -0.395134 0.918623 0.000000  -0.014465 14.461403 -59.333328 1.000000
   }
}

_________________
"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: KND OP V.I.D.E.O.G.A.M.E. .ROT Format
PostPosted: Mon Feb 12, 2018 11:39 pm 
Offline
n00b

Joined: Tue Dec 22, 2015 2:06 am
Posts: 16
Has thanked: 1 time
Have thanks: 0 time
shakotay2 wrote:
the .rot file contains rotation and transition data of the skeleton only[/code]

Ah is see, shite, okay, guess i gotta go look through the rest of the files lol thanks bro!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group