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 Post subject: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Thu Feb 01, 2018 3:30 am 
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im looking for a way to import more models into a game (Tales of Pirates/Pirate King), its extension is .lgo.

so i need someone that know maxscript and 3d formats to make a tool that import and export .lgo format,
already exist a similar tool but only import you can study its code.

Fat Importer:
http://www.mediafire.com/file/isst6bfit ... r_2014.rar

old wolfenTool:
http://www.mediafire.com/file/r677uooup ... ol_old.rar

i need import a 3d format and export it in .lgo format its from the game Tales of Pirates / PKO

have more than one kind of .lgo (weapons, clothes, effects, wings, etc) i have here a web converter that export only weapons .lgo
http://www.mediafire.com/file/dyf7x7fr5 ... bj-lgo.rar

Wolfen have this tool im looking for but he dont sell it
https://imgur.com/a/rmmZ8

Follow link with some models:
http://www.mediafire.com/file/ozwyxyhv9 ... ls_lgo.rar

here is the client of the game:
chrome-extension://bigefpfhnfcobdlfbedofhhaibnlghod/mega/secure.html#F!QAZhBICY!zVhQz9ZljSDQ6p31oJz-tQ

and here the source code of it:
http://www.mediafire.com/?37qg74c54cjg7


You can know more about this format here:
viewtopic.php?f=16&t=12303&hilit=lgo

viewtopic.php?f=16&t=6977

tell me price

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Last edited by ofkings on Fri Feb 02, 2018 2:57 am, edited 1 time in total.

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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Fri Feb 02, 2018 2:53 am 
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edited


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Fri Apr 27, 2018 2:11 pm 
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Hello Guys,

The one that really could help us with that Tool are the following Member's:

@shakotay2
@finale00
@wolfen
@fatduck
@Szkaradek123
@everyone


Please Guys we're trying todo something so from many years but without results, maybe with your help we could build it together.

Thanks in Advance,

Your Jenny


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Sat Apr 28, 2018 7:00 pm 
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M-M-M-Monster veteran
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The import thingie has been done by Mariusz Szkaradek123, iirc.
The export to .lgo is a shitload of work and from my experience it's very unlikely that someone will take up this task.

There's a possibility to modifiy existing static models but it would require a detailed format analysis that means all sections must be identified, especially the header.

(You may get the idea reading here (other format, vkm): viewtopic.php?f=16&t=13184&hilit=fungwan)

_________________
"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Sun Apr 29, 2018 1:44 pm 
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shakotay2 wrote:
The import thingie has been done by Mariusz Szkaradek123, iirc.
The export to .lgo is a shitload of work and from my experience it's very unlikely that someone will take up this task.

There's a possibility to modifiy existing static models but it would require a detailed format analysis that means all sections must be identified, especially the header.

(You may get the idea reading here (other format, vkm): viewtopic.php?f=16&t=13184&hilit=fungwan)


Yeah, from .lgo to .obj is quite simple, the problem come when we need to convert .obj to .lgo, i know someone that finished this tool completely and its fully working from the A-Z like @wolfen https://www.youtube.com/user/Wolfendev/videos there will be a lot of videos regarding importing/exporting models, modelling models, texturing it etc (.lab .lmo .lxo .lgo .obj etc etc...), im not sure if him modified the existing static models, but as i see in the videos i see .lgo as default format


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Tue May 08, 2018 10:40 pm 
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BUMP @everyone

We're ready to pay some of you guys, if someone is interested to build this project you'll need only to contact me.

Thanks,

Jenny


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Thu May 10, 2018 12:53 pm 
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Hi Jenny,
this is a research forum where people generally don't work for cash.

Does someone in your team have coding experiences?

If so I'd suggest to have a look at this thread where ofkings linked to a PKO Modelviewer in C#.
(You could add debug/logging lines to the code so that you simply would get an overview of the pko format.)
viewtopic.php?f=16&t=17502&p=140133&hilit=pko#p140133

There's a screenshot in my post as of Sat Apr 28, 2018 8:28 pm


_________________
"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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