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 Post subject: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Thu Feb 01, 2018 3:30 am 
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im looking for a way to import more models into a game (Tales of Pirates/Pirate King), its extension is .lgo.

so i need someone that know maxscript and 3d formats to make a tool that import and export .lgo format,
already exist a similar tool but only import you can study its code.

Fat Importer:
http://www.mediafire.com/file/isst6bfit ... r_2014.rar

old wolfenTool:
http://www.mediafire.com/file/r677uooup ... ol_old.rar

i need import a 3d format and export it in .lgo format its from the game Tales of Pirates / PKO

have more than one kind of .lgo (weapons, clothes, effects, wings, etc) i have here a web converter that export only weapons .lgo
http://www.mediafire.com/file/dyf7x7fr5 ... bj-lgo.rar

Wolfen have this tool im looking for but he dont sell it
https://imgur.com/a/rmmZ8

Follow link with some models:
http://www.mediafire.com/file/ozwyxyhv9 ... ls_lgo.rar

here is the client of the game:
chrome-extension://bigefpfhnfcobdlfbedofhhaibnlghod/mega/secure.html#F!QAZhBICY!zVhQz9ZljSDQ6p31oJz-tQ

and here the source code of it:
http://www.mediafire.com/?37qg74c54cjg7


You can know more about this format here:
viewtopic.php?f=16&t=12303&hilit=lgo

viewtopic.php?f=16&t=6977

tell me price


Last edited by ofkings on Fri Feb 02, 2018 2:57 am, edited 1 time in total.

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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Fri Feb 02, 2018 2:53 am 
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edited


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Fri Apr 27, 2018 2:11 pm 
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Hello Guys,

The one that really could help us with that Tool are the following Member's:

@shakotay2
@finale00
@wolfen
@fatduck
@Szkaradek123
@everyone


Please Guys we're trying todo something so from many years but without results, maybe with your help we could build it together.

Thanks in Advance,

Your Jenny


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Sat Apr 28, 2018 7:00 pm 
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The import thingie has been done by Mariusz Szkaradek123, iirc.
The export to .lgo is a shitload of work and from my experience it's very unlikely that someone will take up this task.

There's a possibility to modifiy existing static models but it would require a detailed format analysis that means all sections must be identified, especially the header.

(You may get the idea reading here (other format, vkm): viewtopic.php?f=16&t=13184&hilit=fungwan)

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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Sun Apr 29, 2018 1:44 pm 
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shakotay2 wrote:
The import thingie has been done by Mariusz Szkaradek123, iirc.
The export to .lgo is a shitload of work and from my experience it's very unlikely that someone will take up this task.

There's a possibility to modifiy existing static models but it would require a detailed format analysis that means all sections must be identified, especially the header.

(You may get the idea reading here (other format, vkm): viewtopic.php?f=16&t=13184&hilit=fungwan)


Yeah, from .lgo to .obj is quite simple, the problem come when we need to convert .obj to .lgo, i know someone that finished this tool completely and its fully working from the A-Z like @wolfen https://www.youtube.com/user/Wolfendev/videos there will be a lot of videos regarding importing/exporting models, modelling models, texturing it etc (.lab .lmo .lxo .lgo .obj etc etc...), im not sure if him modified the existing static models, but as i see in the videos i see .lgo as default format


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Tue May 08, 2018 10:40 pm 
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BUMP @everyone

We're ready to pay some of you guys, if someone is interested to build this project you'll need only to contact me.

Thanks,

Jenny


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Thu May 10, 2018 12:53 pm 
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Hi Jenny,
this is a research forum where people generally don't work for cash.

Does someone in your team have coding experiences?

If so I'd suggest to have a look at this thread where ofkings linked to a PKO Modelviewer in C#.
(You could add debug/logging lines to the code so that you simply would get an overview of the pko format.)
viewtopic.php?f=16&t=17502&p=140133&hilit=pko#p140133

There's a screenshot in my post as of Sat Apr 28, 2018 8:28 pm

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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Thu Oct 11, 2018 4:46 am 
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Hello guys, sry for revive post, but now the src of the game is public, and have the code of the lgo, we have a max script, but it's too old and don't open in 3d max, so if someone that understand about it, and fatduckimporter have some of the code to import. Lgo, just don't export it.


Image

Image

Image

Image


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Thu Oct 11, 2018 1:55 pm 
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ofkings wrote:
Hello guys, sry for revive post, but now the src of the game is public,
leaked or legal? :D
Quote:
and have the code of the lgo, we have a max script, but it's too old and don't open in 3d max, so if someone that understand about it, and fatduckimporter have some of the code to import. Lgo, just don't export it.
From what I understand neither the Visual Studio source code, nor the scripts contain exporter code, right?

So your news doesn't change anything - you're still required to understand the lgo format, for example from the C# code you already showed (see my previous post which you ignored obviously) BEFORE you can start writing an exporter.

I don't have the time to do it - isn't there anyone in your "crew" with some basic coding skills?

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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Thu Oct 11, 2018 2:51 pm 
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idk if is leaked or legal ahahha someone from pkodev bought from a chinese guy.

Well idk if it have the exporter code, coz i dont understand this part, and cant use the tool, it wont run in max 2009 and a cant get to run a older version in my pc :D

i did little "export" search in files and come this result:
Image

idk maybe this "exp" means export
Image


two team have this tool, but they dont make it public (of course :[ )
http://youtu.be/K49aW8IZYOw


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Thu Oct 11, 2018 3:09 pm 
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ofkings wrote:
i did little "export" search in files and come this result:
Image
So you do have access to the the Visual Studio project source?
lwExportSkinMesh() sounds very promissing.

_________________
Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
PostPosted: Thu Oct 11, 2018 4:00 pm 
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yes i have, and i just could get Max 5 to run in my PC :]

and its working, but i need test if it support bones and animations.
and now i need import .lgo stuff and make it run in more recent Max version max5 is too bugged

Image


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