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 Post subject: Re: Until Dawn
PostPosted: Sat May 05, 2018 6:20 pm 
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yes morphs are in my plan, but no idea when i can get to it...


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 Post subject: Re: Until Dawn
PostPosted: Sun Aug 05, 2018 9:02 am 
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Not sure if it's just my importer (XNALara/XPS Model importer) or because I'm using Blender, but I had to flip the UV coordinates along the Y-axis for all the textures. Didn't experience that sort of issue with other .ascii models I've imported with this importer. Besides that, the character importing worked perfectly, great work thanks!

One thing I'm trying to sort out is removing the seam where the head and the body models were separated, even once I join them up, remove doubles, smooth it all out, and apply the same material values, there's still a noticeable difference around where it would be attached. It's almost like the head texture is brighter or something. Anyone have any ideas to figure something like this out?

edit: welp 2 minutes after posting this I found by tweaking the diffuse intensity on the head to 0.95 and leaving the torso diffuse to 1.0, the seam disappears completely. Cool.


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 Post subject: Re: Until Dawn
PostPosted: Fri Aug 17, 2018 4:30 am 
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Is there any sort of updated list or way to figure out what each .core contains? Attempting to port some environments and it's very difficult to search through 1000+ files when characters are the only file reference we have.


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 Post subject: Re: Until Dawn
PostPosted: Sun Oct 14, 2018 5:36 pm 
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daemon1 wrote:
Nas92 wrote:
I wonder if this tool will work with Hidden Agenda.

Hidden Agenda is unreal engine
Until Dawn is decima


Does the tool work on Until Dawn Rush of Blood [VR]?

I unpacked the PKG and it seems it also contains the .core files

But the BMS script won't unpack the files for some reason?

Did you make the BMS script?

Or do i need to contact a whole other person?


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 Post subject: Re: Until Dawn
PostPosted: Sun Oct 14, 2018 5:55 pm 
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Faithfullfaun wrote:
Did you make the BMS script?

i dont remember
probably i did


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 Post subject: Re: Until Dawn
PostPosted: Sun Oct 14, 2018 9:30 pm 
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daemon1 wrote:
Faithfullfaun wrote:
Did you make the BMS script?

i dont remember
probably i did


I have the download link if you want to look at it?

Just pm me :)


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 Post subject: Re: Until Dawn
PostPosted: Mon Oct 15, 2018 6:19 pm 
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i dont remember anyone reporting a problem of missing textures
some of them may be unsupported format, i think i never finished them
check if you have any "unsupported" messages while extracting


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 Post subject: Re: Until Dawn
PostPosted: Mon Oct 15, 2018 11:33 pm 
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daemon1 wrote:
i dont remember anyone reporting a problem of missing textures
some of them may be unsupported format, i think i never finished them
check if you have any "unsupported" messages while extracting


I get the message

Fatal error: unknown serialized resource.
Fatal error: EOF not reached.
Unsupported texture type 18
Unsupported texture type 15
Unsupported texture type 16
Unsupported texture type 22
Unsupported texture type 34


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