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 Post subject: Re: Injustice 2 (PC)
PostPosted: Fri Mar 16, 2018 2:45 am 
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ultra-n00b

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Thank you SO much for your work on this tool. I have been excited to get these models ever since I saw the announcement trailer... It was a long wait for the PC version.

I'm curious if anyone has had any luck with Wonder Woman? I can't find the correct CHAR .xxx and .tfc files for her in the Assets folder. I was able to get Supergirl into Blender so I know how to get that far, but I am unable to find the right files for Wonder Woman. Maybe they're named differently?

EDIT: Can't believe how often this happens... Right after I posted I figured it out. The files are "WW_MSTR.xxx" and "WW_MSTR.tfc" for anyone who was wondering!


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 Post subject: Re: Injustice 2 (PC)
PostPosted: Sat Mar 17, 2018 4:31 pm 
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M-M-M-Monster veteran
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Tool updated:

- RGBA textures support
- support for some more skaletal mesh formats, so all packages will work (not crash)


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 Post subject: Re: Injustice 2 (PC)
PostPosted: Sun Mar 25, 2018 5:44 pm 
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ultra-n00b

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Turns out it was a dumb question. Got the map unpacked and found the statue I was after!

Awesome! Thanks again for the tool :)


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 Post subject: Re: Injustice 2 (PC)
PostPosted: Wed Mar 28, 2018 6:06 pm 
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advanced

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Hello.


I don't find starfire and Darkseid TFC file.

Where are they?



Edite: The files are "SF_MSTR.xxx", "SF_MSTR.tfc" and "DS_MSTR.xxx", "DS_MSTR.tfc"


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 Post subject: Re: Injustice 2 (PC)
PostPosted: Thu Mar 29, 2018 9:19 pm 
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ultra-n00b

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daemon1 wrote:
Injustice 2 (PC) tool

Image

Image

Tool currently tested to work with character packages only. Usage:

1. Unpack .XXX package with ue3_oodle.bms
2. Drop created .unp file onto the tool. Corresponding .TFC file must be in the same folder
3. Models will be exported in ASCII & SMD formats as usual. ASCII skeletons will be broken, use SMD skeletons. ASCII will have all extra UV pairs.
4. Textures will be exported as DDS and OODLE. You need to unpack OODLE ones with ue3_oodle_dds.bms
Example .bat file to unpack all oodle textures:
Code:
for %%a in (*.oodle) do quickbms.exe ue3_oodle_dds.bms "%%a"

Notes:
- All of the textures I've seen in this game were BC7, so if any other format will be encountered, it will fail.
- Models are split into many exchangeable parts. They will all have their own skeletons, bone names will be compatible. Example:

Image

Видит бог я пытался незная инглиша понять как вашим чудом воспользоваться, но так и не понял
можете в личку написать как ею пользоваться
очень хочется черепах выдернуть
пока я получаю только пустые текстовые файлы
я как понял русиком вы владеете так как я через сайт гилдора сюда вышел


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 Post subject: Re: Injustice 2 (PC)
PostPosted: Sun Apr 08, 2018 8:21 am 
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M-M-M-Monster veteran
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New version (at first post). Fixed the problem with IJ2 tool that caused to only extract models having 0..9 as their number. This new version should extract them all.


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 Post subject: Re: Injustice 2 (PC)
PostPosted: Tue May 22, 2018 7:18 am 
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ultra-n00b

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So I feel kinda stupid for asking but I'm having some trouble after I use the .bms file. I'm able to unpack the .xxx and turn it into a TFC but when I try to run it through the model.exe program nothing happens. a command prompt shows up like its attempting to convert but no folder is created or anything, I've tried this with multiple characters with no such luck, does anyone have a suggestion?


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 Post subject: Re: Injustice 2 (PC)
PostPosted: Mon Jul 09, 2018 4:56 am 
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ultra-n00b

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Silante wrote:
So I feel kinda stupid for asking but I'm having some trouble after I use the .bms file. I'm able to unpack the .xxx and turn it into a TFC but when I try to run it through the model.exe program nothing happens. a command prompt shows up like its attempting to convert but no folder is created or anything, I've tried this with multiple characters with no such luck, does anyone have a suggestion?


same for me :/


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 Post subject: Re: Injustice 2 (PC)
PostPosted: Mon Jul 16, 2018 7:58 am 
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n00b

Joined: Wed Jul 06, 2016 1:51 am
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Do you have any plans to add animation support?


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