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 Post subject: Bloodborne
PostPosted: Sun Nov 26, 2017 2:53 pm 
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BloodBorne tools.

Usage:
1. unpack .dcx archives with current bindertool
2. drop .flver files onto BloodBorne_model.exe to get models
3. drop .tpf files onto Bloodborne_texture.exe to get textures

Model tool versions:
v1 - first version
v2 - added maps support
v3 - added original model skeleton extraction

Notes about models:
- Multiple UV pairs will only be exported to ASCII.
- to get animation skeleton, you need to put skeleton.hkx next to the tool when extracting. This file is usually found in animation archive of that character. This animation skeleton will not be perfect (some bones may be missing, and can be shifted somehow). This will be fixed later. If no skeleton.hkx file present, skeleton may be in another .HKX file for that model. Rename it to skeleton.hkx for convertion.

Map extraction: viewtopic.php?p=136161#p136161

Image

textures:
Image

skeletons:
Image


Attachments:


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Last edited by daemon1 on Fri Jun 08, 2018 9:47 am, edited 9 times in total.

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 Post subject: Re: Bloodborne
PostPosted: Sun Nov 26, 2017 7:58 pm 
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more progress

Image

weapons are also working
Image

and main characters as you know are combined from 7 parts: body, head, gear, face, hair, arms, legs:
Image


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 Post subject: Re: Bloodborne
PostPosted: Mon Nov 27, 2017 4:34 am 
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so many hunters~~~ :twisted:


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 Post subject: Re: Bloodborne
PostPosted: Wed Nov 29, 2017 9:05 pm 
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Tool released.


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 Post subject: Re: Bloodborne
PostPosted: Wed Nov 29, 2017 10:10 pm 
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daemon1 wrote:
Tool released.

Thank you so much!


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 Post subject: Re: Bloodborne
PostPosted: Thu Nov 30, 2017 10:04 pm 
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Yay! Finally! Praising to you! :D

Now need found somewhere game files.... :scaredy:

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Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


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 Post subject: Re: Bloodborne
PostPosted: Thu Nov 30, 2017 10:50 pm 
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tonight.. we all join the hunt.. for game files


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 Post subject: Re: Bloodborne
PostPosted: Fri Dec 01, 2017 3:44 am 
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I can already list the models I wish to "HUNT" for (but I wont cus that would be obnoxious)


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 Post subject: Re: Bloodborne
PostPosted: Fri Dec 01, 2017 4:21 pm 
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Someone have the files? I would appreciate if someone can share them to me.


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 Post subject: Re: Bloodborne
PostPosted: Fri Dec 01, 2017 5:44 pm 
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Where are the .dcx archives found? New to this, thanks.


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 Post subject: Re: Bloodborne
PostPosted: Fri Dec 01, 2017 9:25 pm 
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dropoff wrote:
Someone have the files? I would appreciate if someone can share them to me.


Me too :scaredy:

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http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


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 Post subject: Re: Bloodborne
PostPosted: Sat Dec 02, 2017 2:14 am 
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New to this forum, but I, too, would be interested in going through the game files. I've platinum'd the game, done just about every Chalice Dungeon imaginable, maxed out tons of weapons, on NG+8, done various playthroughs with a bunch of builds, etc. But I'd love an excuse to get back into anything to do with this game. However, I'm pretty sure sharing the game's files is a legal grey area, so don't hold your breath for anyone to share them.


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 Post subject: Re: Bloodborne
PostPosted: Sun Dec 03, 2017 12:48 am 
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daemon1 wrote:
BloodBorne tools.

Usage:
1. unpack .dcx archives with current bindertool

Files are extracted with names from dcx?


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 Post subject: Re: Bloodborne
PostPosted: Sun Dec 03, 2017 7:21 am 
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M-M-M-Monster veteran
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The tool also works on environment objects, for example:

Image


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 Post subject: Re: Bloodborne
PostPosted: Tue Dec 05, 2017 12:38 am 
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Joined: Wed May 18, 2016 7:38 pm
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So,noone can share files? Sadly... :(

_________________
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


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