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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Wed Apr 04, 2018 3:41 pm 
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this might be a stupid question. perhaps i miss a step or two when extracting a PS4 pkg file.
but i don't get any pak file. only .psarc :?
needles to say the Uncharted 4 pak tool(s) don't like these files lol

for example, i get files like:
world-auction.psarc (with over 4,7GB in filesize)
world-boat-intro.psarc (2,1GB)
and so on.

did i used a wrong method for extraction?
how can .psarc file be handled?

thanks

ok, looks like there's actually a psarc extractor out there. seems to be working.


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Thu Apr 05, 2018 2:49 am 
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TheMask85 wrote:
this might be a stupid question. perhaps i miss a step or two when extracting a PS4 pkg file.
but i don't get any pak file. only .psarc :?
needles to say the Uncharted 4 pak tool(s) don't like these files lol

for example, i get files like:
world-auction.psarc (with over 4,7GB in filesize)
world-boat-intro.psarc (2,1GB)
and so on.

did i used a wrong method for extraction?
how can .psarc file be handled?

thanks

ok, looks like there's actually a psarc extractor out there. seems to be working.


the pak files are inside the psarc files.

you need to extract those first, you can use noesis I believe, but I use a few other tools, they're easy to find online as they're reposted everywhere.

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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Sat May 05, 2018 4:31 pm 
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Ok, so thanks for your help and work guys...
Now I can get my Antananarivo texture data for good ^^

But the problem is, I see some missing textures, even I already extract all files inside pkg file...
And there are 3 psarc files which can't be extracted by using psarc.exe, they are patch7.psarc, patch8.psarc, and patch9.psarc
All psarc data except them are good extracted, but only these 3 files can't extracted and I'm sure that missing textures I looking for are inside these psarc file.
Anyone can help me with these error psarc files ? Thank you

Here the screenshot of the error shown :


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Sun May 06, 2018 6:31 pm 
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Started with maps. This is apartment in sri-lanka (from Lost legacy)

Image

And this is Rooftops MP map

Image

Image

Image


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Sun May 06, 2018 8:14 pm 
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[quote="daemon1"]Started with maps. This is apartment in sri-lanka (from Lost legacy)

Are the dumped files out yet for lost legacy?

And where is the MP files located?


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Mon May 07, 2018 4:39 am 
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Does anyone know the filename of drake's Jeep? I just found the enemy's Jeep.


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Mon May 07, 2018 1:01 pm 
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daemon1 wrote:
Started with maps. This is apartment in sri-lanka (from Lost legacy)


Eh ?! What ? How do you get lost legacy data ? How about textures ? I need all of Sri Lanka textures from that game...
Can you help me please ?

Btw, that's a great model :wink:


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Wed May 09, 2018 7:48 pm 
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Image
https://i.imgur.com/5RBgDe8.png
Thanks man, I'll post an update later for texture

Image
https://i.imgur.com/hvFq2vK.jpg
I saw AO Normal Transmision beside basecolor is broken edit: anything with dx10, I thought it was 2d software fault but I think not
is there any way to fix that ?

Seems I found a way to fix it, equip your photoshop with this
http://gametechdev.github.io/Intel-Text ... ks-Plugin/

Normal only have Red Green channel and no Blue, you could add full blown Blue layer and set layer to linear add to make a normal map useable


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Mon May 14, 2018 8:41 pm 
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Map tool is almost ready

Image

Image


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Tue May 15, 2018 2:54 pm 
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can someone tell me how you got the position of the different objects from map pak file? i import all the extracted smd's in blender, it just puts them in the centre. How to position them correctly?


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Tue May 15, 2018 4:32 pm 
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-removed-


Last edited by meganmi on Wed May 16, 2018 11:26 pm, edited 1 time in total.

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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Tue May 15, 2018 8:33 pm 
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IMSTARK wrote:
can someone tell me how you got the position of the different objects from map pak file? i import all the extracted smd's in blender, it just puts them in the centre. How to position them correctly?

In case you haven't noticed the comment above yours, proper tool for map with correct coordinates in 3d space is not ready yet, be patient.


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Wed May 16, 2018 3:20 am 
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mono24 wrote:
IMSTARK wrote:
can someone tell me how you got the position of the different objects from map pak file? i import all the extracted smd's in blender, it just puts them in the centre. How to position them correctly?

In case you haven't noticed the comment above yours, proper tool for map with correct coordinates in 3d space is not ready yet, be patient.


I saw the "The Lost Legacy" map pics a few posts above and thought I must've done something wrong in the process.

Sorry about that.


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Wed May 16, 2018 7:31 pm 
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Experimental MAP tool. Version 1.

Usage: drop .PAK file with a map onto the tool, or run from command line

All textures will be auto-assigned to meshes. To make them work, you have to either convert textures to TGA, or do text mass replace .TGA to .DDS in ASCII because they are text files

Notes:
- only exports to ASCII, split into 100MB parts for better handling
- will make ...._shaders.txt file (for reference) with full list of all shaders & their textures used
- only works with maps, so don't try running it on characters, it will crash

Welcome to Uncharted map extraction ;)


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 Post subject: Re: Uncharted 4 (PS4)
PostPosted: Wed May 16, 2018 8:03 pm 
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Ah, thank you daemon1

Now, where to find the correct pkg ? So far I know, only pkg from psxhax which can be opened by fake PKG Generator... And I still not seeing lost legacy pkg in psxhax... Thank you before


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