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 Post subject: Re: NFS Payback
PostPosted: Mon Jan 08, 2018 10:28 pm 
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enter wrote:
Quote:
Did you perform that in 3DSmax just as to apply a smooth option?

yes

Interesting, I performed same thing, convert it in to poly, then apply the smooth option, the result does not change one bit, while your result is crisp, unless I am missing something
enter wrote:
Quote:
And about the textures tools you provide they are just for dds textures, i need a tool can convert from .Texture to .DDS and it must be have a chunks option too, because if the tool does not have the chunks option it will not work anyway.

Well, I figured that's the only issue your having, because those batch texture converters get the DDSs out of the chunks with the correct header, doesn't mean they all can be previewed/opened by known tools/soft, that's where those tools come in, they get those damaged DDS textures and converts them to readable formats.


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 Post subject: Re: NFS Payback
PostPosted: Mon Jan 08, 2018 11:03 pm 
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mono24 wrote:
Interesting, I performed same thing, convert it in to poly, then apply the smooth option, the result does not change one bit, while your result is crisp, unless I am missing something

you need to apply edit poly modifier on top of the editable mesh, because the smoothing modifier does not work with editable mesh but the problem is that not all the car parts have the same amount of smoothing and you will lose all your UV maps too.

and i tried the textures tools but still no luck, just black color nothing else.


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 Post subject: Re: NFS Payback
PostPosted: Sat Feb 10, 2018 9:56 am 
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How to FIX Like this ? went i click F5 and then like this :(

NB > I use WIndows 7 64 Bit

Please Help Me for Ripped NFS Payback Models [roll]


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 Post subject: Re: NFS Payback
PostPosted: Sun Feb 11, 2018 1:22 am 
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othanb7 wrote:
How to FIX Like this ? went i click F5 and then like this :(

Make sure you uninstall first your 64bit of Python and install 32bit version 2.7.3 and up,
because LZ77.dll is 32 built and there for does not support 64bit,
you can definitely use latest version, I use it all the time and it works well.
https://www.python.org/ftp/python/2.7.14/python-2.7.14.msi

NOTE:
Try to avoid long names for your directories because you can encounter other errors.
try to at least shorten the location for the extraction in something like this:
Code:
targetDirectory     = r"D:\NFSP_dump"

And use another HDD, NOT same HDD where the game is installed, to avoid other errors.


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 Post subject: Re: NFS Payback
PostPosted: Sun Feb 11, 2018 9:08 am 
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Ok Bro its Done and Work :wink: but the file format is .ebx how to change format .ebx to 3d models ?


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 Post subject: Re: NFS Payback
PostPosted: Sun Feb 11, 2018 10:24 pm 
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othanb7 wrote:
Ok Bro its Done and Work :wink: but the file format is .ebx how to change format .ebx to 3d models ?

Damn, does anyone know how to read now a days? All info is available already, just requires for you or anyone else, you know, to actually read it, not trying to be mean here, just saying.

You can not "change" .ebx to models, those are binary text files that are meant for other things like converting audios or extracting transforms for some game assets, bone/skeleton information, etc etc etc.

Go in to res folder and over there you'll find the file formats that will need the .chunk files from the chunks folder.
more available info is here http://forum.xentax.com/viewtopic.php?f=16&t=17114
including tutorials and tools, all you gotta do so pay attention and inform yourself, even if examples are for another game they all work the same.

I will be away for few days so I wont be able to help much.


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