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 Post subject: Scooby Doo Mystery Mayhem smal_ghost *.dat
PostPosted: Thu Jul 26, 2018 6:53 am 
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Hi i tried to import a 00000046.dat called smal_ghost in scooby doo mystery mayhem in 3ds max. but the thing is there too much vertixes going on the X, Y and Z axis. there some vertices and faces if you type in smal_ghost. it doesn't have it's fileid, it has it's bonesnum and vertices but i can't think what are other structure to ConvertToMesh. can someone help me i just want to see what it looks like.

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 Post subject: Re: Scooby Doo Mystery Mayhem smal_ghost *.dat
PostPosted: Thu Jul 26, 2018 8:14 am 
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using hex2obj (view link in my sig):


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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