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 Post subject: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Sat Oct 28, 2017 10:14 pm 
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Maxscript and texture converter will be posted here

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Noesis plugin for textures (.texuhd are from HD texture pack)


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Last edited by zaramot on Sun Nov 12, 2017 1:48 pm, edited 1 time in total.

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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Sun Oct 29, 2017 4:57 am 
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I love you man, thanks so much. This game is immensely great can't wait to finish it so I can mess with these models


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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Thu Nov 02, 2017 4:04 pm 
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Thanks! I didn't tried the game yet, so I wonder did they keep the same format for all game archives? Will the old extraction tools for Shadow of Mordor 1 work on this new game?


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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Thu Nov 02, 2017 4:33 pm 
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Hi! No, game archives are a bit different, but there's awesome BMS script by aluigi (thanks a lot to him, as always) You can extract everything you may need:) I'm going to post model-import scripts tomorrow, so you'll be able to import models too.

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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Mon Nov 06, 2017 8:21 pm 
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Any news on the script? Even static models will be appreciated


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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Mon Nov 06, 2017 11:56 pm 
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Ready for upload, I'm waiting for final report from my friend, who's testing it! Since, I don't have the game, lol like usual.

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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Wed Nov 08, 2017 1:03 pm 
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Hi guys! Sooo, here are the scripts. Few tips:
1) Second script with "_cloth" word, apply it after using main one, bascically what you should do, import model and if there's something looks missing (cloth, cape, skirt, fabrics etc) use second "cloth" script or if .skel file is 400+kb you can bet it has "cloth" meshes inside xD
2) With main script for rigged meshes, if any part would have "broken" uv's. Do this simple procedure:
Select the model and add the "Unwrap UVW" modifier above it and then press "Edit" button
Change the channel from 1 to 2 and press the button "Reset UVWs", when prompted, press Yes.
This will display the second texture coordinates set. Second Uv's channel

This might sound complex, but I gave those script for few ppl and they had no big problems with them. Anyways, you could always ask or bug report anything here. Have fun!


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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Fri Nov 10, 2017 10:19 pm 
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Hi zaramot!
Did you watch another file types (.objres, .inst, .wldclnt and etc.)?
I'm interesting what in them.

P.s. I'm noob in this area [roll]


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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Fri Nov 10, 2017 10:32 pm 
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Thak you:) Hmm, not really, I switched to other games already aha ha That's how I work! Such a simple guy xD

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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Sat Nov 11, 2017 8:54 am 
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zaramot wrote:
Thak you:) Hmm, not really, I switched to other games already aha ha That's how I work! Such a simple guy xD

Ок simply guy ultra-veteran :wink:


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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Sat Nov 11, 2017 11:58 pm 
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is anyone know where to find a weapons?

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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Sun Nov 12, 2017 6:21 am 
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Tosyk wrote:
is anyone know where to find a weapons?

Group of embb files in ".\ui_assets.arch06\player\". Weapons in "1hb" - "2hr". Other - armors.


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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Sun Nov 12, 2017 1:47 pm 
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Here's an update for Noesis texture plugins. Added support for .texa and .tex0 texture types (which could be unstable due to lack of samples) and improved support for .tex and .texuhd files.

EDIT: Update!


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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Tue Nov 21, 2017 4:49 am 
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I'm looking for architectural meshes. They seem hard to find. Are they wrapped up in objres and wldmsh files? Thanks.


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 Post subject: Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
PostPosted: Tue Nov 21, 2017 9:44 am 
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is anyone know where to find the following meshes:

nazgul_helmet_witchking.mesh
nazgul_body_witchking.mesh
nazgul_body_isildur.mesh
nazgul_body_hammerhand.mesh

I can't find them anywhere. I believe it might be corrupted script or my eyes.

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