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 Post subject: Kamen Rider City Wars - Android
PostPosted: Thu Oct 26, 2017 7:42 pm 
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I need help or suggestions to extract this new game from Bandai, Kamen Rider City Wars, I've never seen this type of format before. The templates are in this path "com.bandainamcoent.citywars \ files \ dl \ assets". Thanks.

http://www.mediafire.com/file/cck70psan ... tywars.rar

Samples: http://www.mediafire.com/file/av1se3oia ... 0009_9.rar

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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Fri Nov 10, 2017 7:33 am 
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After much research I discovered that this new system of Bandai, "Genki Engine" is impossible to extract. The only way to get the models right now is to use Ninja Ripper.

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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Sat Mar 24, 2018 2:31 am 
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What emulator program did you used? BlueStacks or nox? And did you download this Kamen rider game through qoo app or just download directly from the source? I couldn't get anything out from this game with ninja ripper through Nox emulator and I have to download game through qoo app. Thank you in advance. I am appreciate all the help from you.


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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Wed Mar 28, 2018 1:52 pm 
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sasimiv11 wrote:
What emulator program did you used? BlueStacks or nox? And did you download this Kamen rider game through qoo app or just download directly from the source? I couldn't get anything out from this game with ninja ripper through Nox emulator and I have to download game through qoo app. Thank you in advance. I am appreciate all the help from you.



I used this method: https://www.youtube.com/watch?v=Dp90rbVntb0
Some tips, disable your antivirus to do the procedure, do not use the intruder inject, this works for Bluestacks too.


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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Wed Mar 28, 2018 5:04 pm 
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Model format is simple:


Bone indices and weights are also easy to located. Should not be difficult to extract bones.


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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Thu Mar 29, 2018 6:01 am 
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And the texture is in 16 bit RGB(565) format, with raw pixel data starting from 0xA4.


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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Thu Mar 29, 2018 6:02 pm 
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Bigchillghost wrote:
Model format is simple:


Bone indices and weights are also easy to located. Should not be difficult to extract bones.



Amazing!!! Would you explain how to do this procedure?


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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Thu Mar 29, 2018 8:50 pm 
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Bigchillghost wrote:
And the texture is in 16 bit RGB(565) format, with raw pixel data starting from 0xA4.



Is it possible to explain the procedure for extraction? A tutorial with description and pictures would help.


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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Fri Mar 30, 2018 3:52 am 
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dswd2015 wrote:
Amazing!!! Would you explain how to do this procedure?


So I guess you know little about using Hex2Obj, and lack for some basic knowledge.
If you're completely new to this area, I suggest you to learn from the basis.
See the link at my signature.

If you have any questions on any parts of the tutorial, I'd be glad to explain.

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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Fri Mar 30, 2018 4:18 am 
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dswd2015 wrote:
Is it possible to explain the procedure for extraction? A tutorial with description and pictures would help.

Sure. That would be easy. Basic structure for the texture file:
Code:
Offset      Type      Specification

0x8B      Long      ImageWidth
0x8F      Long      ImageHeight
0x9C      Long      RawPixelDataSize
0xA0      Bytes      RawPixelData


The pixel data actually begins at 0xA0 (= 160), not 0xA4 I mentioned earlier.
You can wrap the data with PVRTexTool like this:

It's no a problem to write a script for conversion when you know the above info.
But with only one texture file the research might not be accurate.


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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Fri Mar 30, 2018 4:21 am 
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Bigchillghost wrote:
dswd2015 wrote:
Amazing!!! Would you explain how to do this procedure?


So I guess you know little about using Hex2Obj, and lack for some basic knowledge.
If you're completely new to this area, I suggest you to learn from the basis.
See the link at my signature.

If you have any questions on any parts of the tutorial, I'd be glad to explain.


Thanks, I'll follow your advice and read the tutorial.


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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Fri Mar 30, 2018 8:26 am 
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Bigchillghost wrote:
dswd2015 wrote:
Amazing!!! Would you explain how to do this procedure?


So I guess you know little about using Hex2Obj, and lack for some basic knowledge.
If you're completely new to this area, I suggest you to learn from the basis.
See the link at my signature.

If you have any questions on any parts of the tutorial, I'd be glad to explain.



I tried to understand the tutorial but it still seems very difficult, sorry for that but could you create an example based specifically on this template? My question is about the procedure in hex edit, I suppose you need to do calculations, could you help me? Thanks again.

Samples: http://www.mediafire.com/file/kndzni07i ... 0007_7.rar


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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Fri Mar 30, 2018 11:26 am 
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dswd2015 wrote:
I tried to understand the tutorial but it still seems very difficult

Have you read them in order? Or you skipped the background knowledge part? This is very important, without which you can't go much further.
dswd2015 wrote:
could you create an example based specifically on this template?

Sorry, no time for that now.
dswd2015 wrote:
My question is about the procedure in hex edit, I suppose you need to do calculations, could you help me?

Which step confused you? You only need to understand why you need to do such calculations as shown in the tutorial, and leave the rest to the calculator.

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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Fri Mar 30, 2018 12:46 pm 
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Bigchillghost wrote:
dswd2015 wrote:
I tried to understand the tutorial but it still seems very difficult

Have you read them in order? Or you skipped the background knowledge part? This is very important, without which you can't go much further.
dswd2015 wrote:
could you create an example based specifically on this template?

Sorry, no time for that now.
dswd2015 wrote:
My question is about the procedure in hex edit, I suppose you need to do calculations, could you help me?

Which step confused you? You only need to understand why you need to do such calculations as shown in the tutorial, and leave the rest to the calculator.


I read the tutorial, all the parts, until I got to the hex edit, I downloaded the sample files but I could not understand the final procedure. Sorry to take your time, do not worry, I will not ask any more questions.


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 Post subject: Re: Kamen Rider City Wars - Android
PostPosted: Fri Mar 30, 2018 2:08 pm 
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dswd2015 wrote:
I read the tutorial, all the parts

Then simple questions: do you understand the concepts of different data types? Do you realize what hexadecimal system is?

dswd2015 wrote:
Sorry to take your time, do not worry, I will not ask any more questions.

Don't get me wrong, but I have no time writing another tutorial based on another example right now coz I'm occupied with a personal project at the moment.
Actually questioning is not some annoying things, but the necessary access to learning, only if you know what to question.
dswd2015 wrote:
until I got to the hex edit, I downloaded the sample files but I could not understand the final procedure.

As mentioned above, put forward specific questions so that people will know what you're actually confused about.

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