XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Wed Feb 21, 2018 6:36 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 15 posts ] 
Author Message
 Post subject: Asphalt Street Storm [.bdae/.tex]
PostPosted: Sun Sep 24, 2017 2:18 pm 
Offline
advanced
User avatar

Joined: Wed Dec 21, 2011 9:16 am
Posts: 51
Has thanked: 11 times
Have thanks: 3 times














You can make the ads go away by registering

I found .bdae and .tex files in zip files of Asphalt Street Storm game.
.bdae files : 3D model files but new format unsupported to BDAE importer script.
.tex files : texture files.

Sample (Mercedes-AMG S65)
http://www.mediafire.com/file/ry8lm77mzqo9cck/s65.zip

_________________
ImageI Love Nermal!!!


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Sun Sep 24, 2017 5:13 pm 
Offline
ultra-n00b

Joined: Wed Aug 23, 2017 1:18 am
Posts: 6
Has thanked: 0 time
Have thanks: 9 times
Hello.
I created a tool that can convert .bdae to .dae (Collada format) only for Asphalt Street Storm Racing.
Here is the sample you posted (in Blender):
Image

And for textures, I created also a simple tool to make them all .dds and there is a small problem I had faced in your sample which is that the textures are not 32 bit-per-pixel. I am working on this issue.


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Tue Sep 26, 2017 10:46 pm 
Offline
double-veteran
double-veteran
User avatar

Joined: Thu Oct 22, 2009 10:24 am
Posts: 841
Location: Russia, Siberia
Has thanked: 168 times
Have thanks: 90 times
khiro wrote:
Hello.
I created a tool that can convert .bdae to .dae (Collada format) only for Asphalt Street Storm Racing.
Here is the sample you posted (in Blender):
Image

And for textures, I created also a simple tool to make them all .dds and there is a small problem I had faced in your sample which is that the textures are not 32 bit-per-pixel. I am working on this issue.
great job! where can I download your tool?

_________________
Thank you for all you do here
my blog | my forum


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Wed Sep 27, 2017 10:36 pm 
Offline
ultra-n00b

Joined: Wed Aug 23, 2017 1:18 am
Posts: 6
Has thanked: 0 time
Have thanks: 9 times
The development of the tool still in progress but I will finish it soon. Just be patient :)


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Sat Nov 04, 2017 11:22 pm 
Offline
advanced
User avatar

Joined: Wed Dec 21, 2011 9:16 am
Posts: 51
Has thanked: 11 times
Have thanks: 3 times
Hi. Any Progress? A month has passed.

_________________
ImageI Love Nermal!!!


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Sun Nov 05, 2017 12:40 am 
Offline
veteran
User avatar

Joined: Mon Apr 21, 2014 8:32 pm
Posts: 146
Has thanked: 3 times
Have thanks: 71 times
Textures seems to have some Variable Block Compression, my tip was on ASTC but I was unable to sucessfully wrap data.
Textures from Gamel0ft can be real pain sometimes.

_________________
My Blog
Image


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Sun Nov 05, 2017 3:18 am 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 1019
Has thanked: 2026 times
Have thanks: 541 times
nosfornos wrote:

all of the textures samples but one are pvr, and all those but two are lz4 compressed, use this script to decompress :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype lz4
idstring "\x23\x4c\x5a\x34"
get NAME basename
string NAME + .pvr
get ZSIZE asize
math ZSIZE - 0x8
get SIZE long
clog NAME 0x8 ZSIZE SIZE

use pvrtextool to open the pvr textures

_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Sun Nov 05, 2017 12:21 pm 
Offline
advanced

Joined: Thu Feb 04, 2016 9:20 pm
Posts: 44
Has thanked: 2 times
Have thanks: 2 times
AceWell wrote:
nosfornos wrote:

all of the textures samples but one are pvr, and all those but two are lz4 compressed, use this script to decompress :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype lz4
idstring "\x23\x4c\x5a\x34"
get NAME basename
string NAME + .pvr
get ZSIZE asize
math ZSIZE - 0x8
get SIZE long
clog NAME 0x8 ZSIZE SIZE

use pvrtextool to open the pvr textures

If can't open some textures, rename pvr to ktx and open using PvrTexTool


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Thu Nov 09, 2017 4:03 pm 
Offline
ultra-n00b

Joined: Wed Aug 23, 2017 1:18 am
Posts: 6
Has thanked: 0 time
Have thanks: 9 times
Hi, I am sorry because I did not give any information about the progress.
The problem, as I said previously, is textures. There are 2 types of textures for this game: DDS and PVR.
I am still stuck on PVR textures which are using PVRTC2bpp with mode 1. Actually the results are close to the original textures but still need some work.
I have already managed to convert PVR with PVRTC4bpp to DDS.
Any help about PVRTC2bpp (mode = 1) is appreciated.


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Sat Nov 11, 2017 8:08 pm 
Offline
veteran
User avatar

Joined: Mon Apr 21, 2014 8:32 pm
Posts: 146
Has thanked: 3 times
Have thanks: 71 times
Just browsed yesterday: https://github.com/powervr-graphics/Native_SDK/blob/5.0/Framework/PVRCore/Texture/PVRTDecompress.cpp
PowerVR is really interesting format indeed.

_________________
My Blog
Image


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Sat Nov 25, 2017 3:56 pm 
Offline
advanced

Joined: Thu Feb 04, 2016 9:20 pm
Posts: 44
Has thanked: 2 times
Have thanks: 2 times
Any news about importer?


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Thu Nov 30, 2017 6:25 pm 
Offline
ultra-n00b

Joined: Wed Aug 23, 2017 1:18 am
Posts: 6
Has thanked: 0 time
Have thanks: 9 times
I'm so sorry because I made you wait and it looks like the issue of textures will be solved soon (thanks to PredatorCZ for the source code which will help me to finish the tool).
And to not let you wait more I uploaded the tools for you (not completed yet but may do the work :wink: ).
Sorry again.
Khiro.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Fri Dec 01, 2017 12:42 am 
Offline
advanced

Joined: Sun Aug 10, 2014 3:55 pm
Posts: 51
Has thanked: 204 times
Have thanks: 13 times
Thank you so much for this! :keke:


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Wed Dec 27, 2017 11:28 am 
Offline
advanced

Joined: Thu Feb 04, 2016 9:20 pm
Posts: 44
Has thanked: 2 times
Have thanks: 2 times
Anybody can opening textures from Alpine?? When I have .ktx files, PVR seeing message: "Please check that astcenc.exe is in path"
http://www.mediafire.com/file/9c339635m58mxz7/tex.rar


Top
 Profile  
 
 Post subject: Re: Asphalt Street Storm [.bdae/.tex]
PostPosted: Thu Feb 08, 2018 9:59 am 
Offline
veteran
User avatar

Joined: Tue Jul 05, 2016 9:37 am
Posts: 106
Has thanked: 13 times
Have thanks: 41 times
zimex25 wrote:
When I have .ktx files, PVR seeing message: "Please check that astcenc.exe is in path"

Check it here the second note in the first post.

_________________
"No investigation means no right to speak."
Go make every game into a puzzle-solving one!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: Skykila, tyrant101 and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group