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 Post subject: Accel World vs Sword Art Online Deluxe Edition (.MDL)
PostPosted: Thu Sep 14, 2017 1:49 am 
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As title says, the model format is the same as Lost Song (PS3 version), but it's Little Endian this time around, and I've tried to edit the script forthis post, but I'm just unsure on what to change, since PS3 was BigEndian. Would be nice if someone could update it to support it.
Image

Here's a file
ch_lea


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 Post subject: Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
PostPosted: Thu Sep 14, 2017 4:55 pm 
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Trying your sample results in a struct.error in def word(self,long):
so guess noone else than Mariusz himself would/could update the scripts for little endian data.

Here's my try with hex2obj (one submesh only):


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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
PostPosted: Fri Sep 15, 2017 5:52 pm 
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output of my Make_obj project in blender:


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Last edited by shakotay2 on Fri Sep 15, 2017 10:52 pm, edited 1 time in total.

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 Post subject: Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
PostPosted: Fri Sep 15, 2017 10:44 pm 
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the Make_obj exe (tested with ch_lea.mdl only!)


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
PostPosted: Sat Sep 16, 2017 6:32 am 
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ah i see.. bummer...

altho thxs for the tool, but i'd like to have rigging intact ^^'


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 Post subject: Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
PostPosted: Mon Dec 04, 2017 7:46 pm 
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Hi
Here is a blend file for import models and animations from this game.
Only for Blender version 249 and Python version 2.6 (32 bits)
Unpack zip and double click file Blender249.blend


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 Post subject: Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
PostPosted: Tue Dec 19, 2017 9:05 pm 
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Szkaradek123 wrote:
Hi
Here is a blend file for import models and animations from this game.
Only for Blender version 249 and Python version 2.6 (32 bits)
Unpack zip and double click file Blender249.blend

I seem to be having an issue with ur blender script... it keeps crashing blender for me and i'm not sure why.

edit:
solved the issue, file path name was too long lol


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 Post subject: Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
PostPosted: Wed Jan 03, 2018 2:12 am 
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I simply don't get it Szkaradek123,i tried endless times the script and it's always giving the same error (NameError: global name 'Model' is not defined) what i am doing wrong? It also gives exactly the same error with your other script ( Blender249[Sword Art Lost Song Online][PC][mdl][anm][2016-06-01].7z with the ch_lea character). I have tried python 2.6 and several other versions in blender 2.49b and it's always the same error, perhaps it's the same problem in any script i try from you.


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 Post subject: Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
PostPosted: Wed Jan 03, 2018 11:43 am 
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Oh! Finally i found the solution for the problem, i just found this after hours of searching :

viewtopic.php?p=118079#p118079

I only haven't found that sooner because the error name in there was about "Yson" instead of "model" but apparently the cause of the error is the same, as soon as i copied the newGameLib folder into the Blender 2.49b directory it worked! (indeed i extracted blender 249b from a zip folder without installing) So in case someone has a error with a similar name to "(NameError: global name 'Model' is not defined) that's the solution.

Edit : and... it works well on Dragon Ball : Battle of Z models AND animations too!


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