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 Post subject: Metal Gear Solid .MDP (Peace Walker | Portable Ops | Acid)
PostPosted: Sun Sep 03, 2017 1:05 am 
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I've made a maxscript to import models from the Portable Metal Gear titles into 3ds max. Supports mesh,bones,skinning and applys textures if you have the textures with their hashed name in a 'textures' folder. Some files seem to be using a compressed vertex buffer and there isn't support for that yet. If anyone can contribute that'd be good.

https://github.com/Jayveerk/Metal-Gear- ... table-MDP-

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 Post subject: Re: Metal Gear Solid .MDP (Peace Walker | Portable Ops | Aci
PostPosted: Wed Sep 06, 2017 8:44 pm 
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JayK wrote:
I've made a maxscript to import models from the Portable Metal Gear titles into 3ds max. Supports mesh,bones,skinning and applys textures if you have the textures with their hashed name in a 'textures' folder. Some files seem to be using a compressed vertex buffer and there isn't support for that yet. If anyone can contribute that'd be good.

https://github.com/Jayveerk/Metal-Gear- ... table-MDP-
thanks a lot, JayK. I'll try it out

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 Post subject: Re: Metal Gear Solid .MDP (Peace Walker | Portable Ops | Aci
PostPosted: Sun Sep 10, 2017 5:04 pm 
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But how can i get to the .MDP files?
Is there a tool to extract them?



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