XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Tue Sep 19, 2017 10:05 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Help with Script to extract 3D Models from a .bin file PS2
PostPosted: Sat Sep 02, 2017 12:55 am 
Offline
ultra-n00b

Joined: Fri Sep 01, 2017 11:38 pm
Posts: 3
Has thanked: 0 time
Have thanks: 0 time














You can make the ads go away by registering

Hello anyone could tell me if this Script works properly.
I was looking for a way to extract 3D models from the PES 2014 PS2 game.
And I found these Scripts for QuickBMS however I'm not sure if they work well.
Scripts: http://ps23dformat.wikispaces.com/Pro+E ... occer+2013
Bin Files PES 14 PS2 Models 3D: https://www.4shared.com/rar/SjLAH8K0ca/ ... ls_3D.html?
After extracting the model in .3ds I open it in the blender and it gets half erased.
And also can not import it back to the .bin file
And I was wondering if there is another way to extract 3D models from .bin files.
Like for example via Hexadecimal with Hex Workshop.
And if anyone knows more about these types of models, please I wanted details about them so I could find ways to work with them.


Top
 Profile  
 
 Post subject: Re: Help with Script to extract 3D Models from a .bin file P
PostPosted: Sat Sep 02, 2017 1:01 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2120
Has thanked: 413 times
Have thanks: 1075 times
PedroSilvaPES14 wrote:
Hello anyone could tell me if this Script works properly.
speaking of PES2013DCMeshBinTo3ds.bms, obviously not.

Quote:
And I found these Scripts for QuickBMS
well, that above mentioned script looks like a sibling of world "famous" WildArms3eememoryto3ds.BMS. Variables like snake, dragon and deerdeerfox, no indentations, no comments make it hard to understand. Also those scripts don't provide uvs.

Quote:
After extracting the model in .3ds I open it in the blender and it gets half erased.
no, it's just what the scripts extracts. You could patch the script like such to get more vertices:
findloc OFFSET string "\x00\x04\x01\x00\x01" 0 0 ;
Code:
If OFFSET != 0 ;
    GoTo OFFSET 0 ;
    GoTo 0x6 0 SEEK_CUR ;
    Get dummy Byte 0 ;
    Get onetest Byte 0 ;
    Get twotest Byte 0 ;
    SavePos found 0 ;
EndIF ;
>>> May add more faults, though, because I made just a quickhack. ### (This script is a waste of time&life, imho.)
Checked with unknow_01192.str_000 only!

Quote:
And also can not import it back to the .bin file
ha, well, very good joke. Forget that as long as the script doesn't create correct 3ds files.
(Also reversing does only work with simple bms decompression scripts if I understood correctly.)

Quote:
And I was wondering if there is another way to extract 3D models from .bin files.
not to my knowledge for those specific bin files.
You might read here, though, for some format details: http://ps23dformat.wikispaces.com/Wild+Arms+3
Maybe they're similar.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Help with Script to extract 3D Models from a .bin file P
PostPosted: Sat Sep 02, 2017 5:49 pm 
Offline
ultra-n00b

Joined: Fri Sep 01, 2017 11:38 pm
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
The only thing I found out about these PES PS2 models is that one can change parts of the model by other parts of other models.
For example, by copying one part of the model and pasting it over a part of another model.
Part of the 3D model: https://imgur.com/a/y6pXE 500A: It is the byte numbers of that part.


Top
 Profile  
 
 Post subject: Re: Help with Script to extract 3D Models from a .bin file P
PostPosted: Sat Sep 02, 2017 8:25 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2120
Has thanked: 413 times
Have thanks: 1075 times
I checked the point cloud of 01190 and it looked ok to me.

So it should be a matter of face indices.

Removed duplicate vertices and added autocreated face indices (tris, then strips) but at no avail.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Help with Script to extract 3D Models from a .bin file P
PostPosted: Sat Sep 02, 2017 9:50 pm 
Offline
ultra-n00b

Joined: Fri Sep 01, 2017 11:38 pm
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
This model is a player on top of an ostrich, As you can see in this video here: https://www.youtube.com/watch?v=8nfhSJDskbM
3D Model Texture: https://imgur.com/a/SJiwz


Top
 Profile  
 
 Post subject: Re: Help with Script to extract 3D Models from a .bin file P
PostPosted: Sun Sep 03, 2017 5:20 am 
Offline
beginner

Joined: Mon Jul 23, 2012 2:02 am
Posts: 30
Has thanked: 1 time
Have thanks: 2 times
I haven't had much luck with anything from that link either. The one for the Japanese Transformers game most recently says the files from the game are not files from the game (?).


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: CringyUsername and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group