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 Post subject: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
PostPosted: Sun Aug 27, 2017 2:07 pm 
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Phyre engine tools:

- Godzilla 2014 (ps3)
- Super Heroine Chronicles (ps3)
- Onechanbara Z2 Chaos (pc)
- Final Fantasy X/X2 HD remaster (pc)
- Uta Kumi 575 (ps vita)
- Oreimo Happy End (ps3)
- Trails of Cold Steel/Sen no Kiseki (ps3)
- Tokyo Xanadu

Created new thread after old one was deleted. Will add screenshots and more data later.


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Last edited by daemon1 on Sun Dec 17, 2017 5:07 pm, edited 2 times in total.

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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Mon Aug 28, 2017 4:02 am 
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Great to see the thread and tools back.

For FFX is it possible to extract all UV maps ? The map files are missing quite a few


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Tue Oct 03, 2017 10:22 am 
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With Oreimo Happy End, does this only do meshes? or does it work with textures too?


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Tue Oct 03, 2017 9:42 pm 
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Possibly I'm doing something wrong, but this utilites doesn't working for me - programs give an error at startup and closing :( I tried to run them at Win 10 (64-bit) and Win 7 (32-bit) and have the same negative result...


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Thu Nov 02, 2017 4:22 pm 
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don't run the tool, instead, drop model files onto it


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Mon Nov 20, 2017 4:53 pm 
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Tokyo Xanadu.exe is use for Vita or ps4 version?


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Mon Nov 27, 2017 4:42 am 
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Onechanbara Z2 Chaos DLC can use this tool?


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Mon Nov 27, 2017 8:30 am 
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phay008 wrote:
Onechanbara Z2 Chaos DLC can use this tool?


so long as its the same format I don't see why not, I can't imagine them changing the compression or the model/texture formats honestly.

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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Mon Nov 27, 2017 11:05 am 
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lionheartuk wrote:
phay008 wrote:
Onechanbara Z2 Chaos DLC can use this tool?


so long as its the same format I don't see why not, I can't imagine them changing the compression or the model/texture formats honestly.


The tool works (according to TC in the original thread) with DLC models but an extraction script for the DLC files was never released. I asked numerous times here and on zenhax but never got a response.


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sun Dec 17, 2017 4:30 am 
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Tokyo Xanadu samples-PC ver
Can you fix your tools?


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Mon Dec 18, 2017 6:41 am 
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Can you guys please help me getting the 3d models from this files?


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Thu Dec 21, 2017 1:36 am 
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how about adding support for Sword Art Online Hollow Realization PHYRE formats? Here's 1 from the PC version. The phyre format is almost similar to FFX/X-2, but doesn't extract anything, or gives me a broken SMD.
https://mega.nz/#!41tymAyY!JzLzAh4OKOAn ... hsEoyNeEHM


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sun Jan 21, 2018 5:17 am 
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barquetin16 wrote:
Can you guys please help me getting the 3d models from this files?

Bumping, Can someone help me plz


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Wed Feb 14, 2018 12:19 am 
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Any plans for Final Fantasy XII on PC ?


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Mon Mar 12, 2018 5:44 pm 
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May you help to unpack the 3d model inside this file? FFXII phyre format

Thank you very much! That would be a great improvement to mods in FFXII


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