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 Post subject: Question Export . bin 3ds max
PostPosted: Sun Aug 27, 2017 3:01 am 
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Hello everyone
I have problem
how to export .bin 3ds max as file this

http://www.mediafire.com/file/81nm21gg3 ... _Color.rar

thank so so much for help :wink:


Last edited by blackcatyb on Wed Aug 30, 2017 3:20 pm, edited 1 time in total.

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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Sun Aug 27, 2017 12:17 pm 
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what is this? ran online animation?

I'm pretty sure you won't get any reply if you don't explain your problem.
Noone would start with animations if he did not have a mesh and a skeleton.

Do you have a skeleton?
(There's a good chance to get it from the .bin which you uploaded.)

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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Tue Aug 29, 2017 2:25 pm 
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shakotay2 wrote:
what is this? ran online animation?

I'm pretty sure you won't get any reply if you don't explain your problem.
Noone would start with animations if he did not have a mesh and a skeleton.

Do you have a skeleton?
(There's a good chance to get it from the .bin which you uploaded.)

Yeah bro do you know make file .bin for animation
do you have fb? bro

file sample
http://www.mediafire.com/file/81nm21gg3 ... _Color.rar


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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Fri Sep 01, 2017 11:55 am 
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Anyone know it


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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Mon Sep 04, 2017 9:05 pm 
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skin and bones files are binary .x files; the mesh (skin) can be loaded using DXViewer:

(I'll check the bones files sooner or later. It can't be converted to an ASCII file using MeshConvert /xt from the DirectX-SDK.)


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Wed Sep 06, 2017 3:38 am 
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shakotay2 wrote:
skin and bones files are binary .x files; the mesh (skin) can be loaded using DXViewer:

(I'll check the bones files sooner or later. It can't be converted to an ASCII file using MeshConvert /xt from the DirectX-SDK.)

bro do you have fb?
i want talk with you about it. i already convert .x to .max but i need know how to export .bin animation ^^


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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Fri Sep 08, 2017 6:11 pm 
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blackcatyb wrote:
i want talk with you about it.
I'm a coder, not a talker, sry. :)
Quote:
i already convert .x to .max but i need know how to export .bin animation ^^
yep, and I already wrote that you'll need the skeleton first:

(Hierarchy is missing, but required since names of bones are meaningless - Bonexx_mirrored.)
Parenting ids might be in the bin file.


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Sun Sep 10, 2017 10:52 am 
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shakotay2 wrote:
blackcatyb wrote:
i want talk with you about it.
I'm a coder, not a talker, sry. :)
Quote:
i already convert .x to .max but i need know how to export .bin animation ^^
yep, and I already wrote that you'll need the skeleton first:

(Hierarchy is missing, but required since names of bones are meaningless - Bonexx_mirrored.)
Parenting ids might be in the bin file.


you try file .max this problem no one know export animation .bin file @@!
http://www.mediafire.com/?brb95945ujip6es/


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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Sun Sep 10, 2017 12:54 pm 
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blackcatyb wrote:
you try file .max this problem
I don't have max installed atm. I'd need an fbx file (and a dae file, maybe)

Quote:
no one know export animation .bin file @@!
did you ever look at the bin file? It's frames contain 6 floats and two DWords, iirc, so it's hard to get a rotation matrix and the position from it as you'd need it for an (ASCII) animation .x file:

Code:
  AnimationKey {
   4;
   62;
   0;16;0.452612,0.717604,0.529327,0.000000,-0.426220,0.695510,-0.578448,0.000000,-0.783248,0.036203,0.620654,0.000000,31.000202,0.000005,0.000011,1.000000;;,
...
   4960;16;0.452612,0.717604,0.529327,0.000000,-0.426220,0.695510,-0.578448,0.000000,-0.783248,0.036203,0.620654,0.000000,31.000202,0.000005,0.000011,
1.000000;;;
  }
  { Bip01_R_UpperArm }

_________________
"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Mon Sep 11, 2017 2:24 pm 
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shakotay2 wrote:
blackcatyb wrote:
you try file .max this problem
I don't have max installed atm. I'd need an fbx file (and a dae file, maybe)

Quote:
no one know export animation .bin file @@!
did you ever look at the bin file? It's frames contain 6 floats and two DWords, iirc, so it's hard to get a rotation matrix and the position from it as you'd need it for an (ASCII) animation .x file:

Code:
  AnimationKey {
   4;
   62;
   0;16;0.452612,0.717604,0.529327,0.000000,-0.426220,0.695510,-0.578448,0.000000,-0.783248,0.036203,0.620654,0.000000,31.000202,0.000005,0.000011,1.000000;;,
...
   4960;16;0.452612,0.717604,0.529327,0.000000,-0.426220,0.695510,-0.578448,0.000000,-0.783248,0.036203,0.620654,0.000000,31.000202,0.000005,0.000011,
1.000000;;;
  }
  { Bip01_R_UpperArm }

fbx file you need
http://www.mediafire.com/?5kuszjywbuazu35/


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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Thu Sep 14, 2017 5:35 pm 
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hah, cool, wings skeleton. How did you get it?

You can export it from Noesis as smd file to see the hierarchy:
Code:
version 1
nodes
  0 "w_cos_angel01_wings"  -1
  1 "Bone12_mirrored_"  -1
  2 "Bone01_mirrored_"  1
  3 "Bone05_mirrored_"  2
  4 "Bone15_mirrored_"  3
  5 "Bone02_mirrored_"  2
  6 "Bone03_mirrored_"  5
  7 "Bone04_mirrored_"  6
  8 "Bone16_mirrored_"  7
  9 "Bone09_mirrored_"  6
  10 "Bone07_mirrored_"  5
  11 "Bone14_mirrored_"  10
  12 "Bone17_mirrored_"  2
  13 "Bone18_mirrored_"  12
  14 "Bone01_mirrored__mirrored_"  1
  15 "Bone02_mirrored__mirrored_"  14
  16 "Bone07_mirrored__mirrored_"  15
  17 "Bone14_mirrored__mirrored_"  16
  18 "Bone03_mirrored__mirrored_"  15
  19 "Bone04_mirrored__mirrored_"  18
  20 "Bone16_mirrored__mirrored_"  19
  21 "Bone09_mirrored__mirrored_"  18
  22 "Bone17_mirrored__mirrored_"  14
  23 "Bone18_mirrored__mirrored_"  22
  24 "Bone05_mirrored__mirrored_"  14
  25 "Bone15_mirrored__mirrored_"  24
end
skeleton


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Sat Sep 16, 2017 2:46 pm 
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shakotay2 wrote:
hah, cool, wings skeleton. How did you get it?

You can export it from Noesis as smd file to see the hierarchy:
Code:
version 1
nodes
  0 "w_cos_angel01_wings"  -1
  1 "Bone12_mirrored_"  -1
  2 "Bone01_mirrored_"  1
  3 "Bone05_mirrored_"  2
  4 "Bone15_mirrored_"  3
  5 "Bone02_mirrored_"  2
  6 "Bone03_mirrored_"  5
  7 "Bone04_mirrored_"  6
  8 "Bone16_mirrored_"  7
  9 "Bone09_mirrored_"  6
  10 "Bone07_mirrored_"  5
  11 "Bone14_mirrored_"  10
  12 "Bone17_mirrored_"  2
  13 "Bone18_mirrored_"  12
  14 "Bone01_mirrored__mirrored_"  1
  15 "Bone02_mirrored__mirrored_"  14
  16 "Bone07_mirrored__mirrored_"  15
  17 "Bone14_mirrored__mirrored_"  16
  18 "Bone03_mirrored__mirrored_"  15
  19 "Bone04_mirrored__mirrored_"  18
  20 "Bone16_mirrored__mirrored_"  19
  21 "Bone09_mirrored__mirrored_"  18
  22 "Bone17_mirrored__mirrored_"  14
  23 "Bone18_mirrored__mirrored_"  22
  24 "Bone05_mirrored__mirrored_"  14
  25 "Bone15_mirrored__mirrored_"  24
end
skeleton

i use Deep Exploration open .x then export .max open 3ds max and export .fbx ^^

export .smd after rename it .bin?


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 Post subject: Re: Question Export . bin 3ds max
PostPosted: Tue Oct 10, 2017 2:53 pm 
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up anyone help


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