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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Sat Sep 23, 2017 5:28 am 
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TRDaz wrote:
Those unknown files don't seem to be related to models so I don't think they are useful.

Can these files compressed or something like that?

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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Sat Sep 23, 2017 8:52 am 
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I don't see why they would be, the model files are all there just not downloaded yet so anything else isn't of interest to me.


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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Thu Sep 28, 2017 6:23 am 
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A lot of c3b samples from Inhumans event.
https://www.sendspace.com/file/zu9vxa
Would be good if someone can check if these files work on current version of the script.
Thanks
P.S the files which i mentioned above was encrypted..
http://zenhax.com/viewtopic.php?f=9&t=5010


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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Thu Sep 28, 2017 9:44 am 
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I've checked a lot of files and they work. Bones are in progress thanks to some help from chrrox, don't have parents or positions yet but they are loading in random positions and weights are working slightly.

I don't think the encrypted files are anything related to models though, so I'm not really interested in looking into them.


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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Sun Oct 01, 2017 5:42 am 
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Last models from inhumans event (Auran,3* Black Bolt,Secret War Quake),i hope they will work too.
https://www.sendspace.com/file/1p60qp

Ok,looks like i should find other method....i hope chrrox method to download all game assets without playing it will work


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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Sat Oct 07, 2017 11:40 am 
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I went through everything after getting a 100% unlock on the Inhumans Event and updating to the Halloween one. Just focusing on the static character models "c_*" these are the only ones I found that do not yet work with the script.

- Anchor Woman
- Falcon L1 v5
- Falcon S3
* the rest of the Falcon models load fine
- Frigga
- Lockjaw (any)

@rutabaga: yes all of those work. If any native files are needed ask and I'll provide. I still have some of the basic characters to unlock but as far as I've seen when one is unlocked any models from previous events also come with them including discontinued costumes. Else I will have the files for the Halloween event as it ends as well.


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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Sun Oct 08, 2017 6:41 am 
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All outfits from current halloween event.
I hope Black widow,enchantress and tigra c3b files has right skins because i couldn't find any models named properly.
https://www.sendspace.com/file/zrwhwk

@SickAlice: Well,i need a lot of models.. but for begining i would like to get character models from Sun Surf and Mischelf,Gamma Attack and British Invasion events and l3 wasp.
I hope you have them,thanks.
Previously i asked a lot of people for their game files in other sites but no one couldn't help me..

P.S little off-topic but does script support UV's?


Last edited by Rutabaga on Mon Oct 09, 2017 5:59 am, edited 2 times in total.

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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Sun Oct 08, 2017 8:59 am 
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There is a version of the script back in the thread which you can test to see if there are UVs. But yeah, it does support them.


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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Mon Oct 09, 2017 6:34 am 
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I can't test the script because i temporarily have no access to my laptop.


Last edited by Rutabaga on Tue Oct 10, 2017 5:45 am, edited 2 times in total.

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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Mon Oct 09, 2017 11:29 am 
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I just said it does support them lol. I wouldn't want to have a script that doesn't support UVs, would be pretty useless for me.


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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Tue Oct 10, 2017 5:42 am 
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Excuse me,i did read your post not attentively :scaredy:
Btw,i have a few characters from all-new halloween event,i hope they will work with current script version,especially Mephisto and Hit-Monkey
https://www.sendspace.com/file/y1mxa0

Thanks for all your hard work.


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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Wed Oct 18, 2017 11:47 am 
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Sorry for the delay. I was in the hospital again, my body sucks. I'll get em up in a package by tonight sometime/early next morning. If you want I can just as well do the full volume from Inhumans. For Halloween 2017 currently I have everything up until Episode 2 but sand Mockingbird. Damn glitch awarded me the costume but skipped the character recruitment so I'm waiting on the techs at Tiny Co. to fix it so I can progress. I'll put a file link here tonight if that's acceptable?


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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Mon Nov 13, 2017 3:48 pm 
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So I haven't given an update on how the progress is going for a while because I haven't had too much time to work on it, but I have the bones in their correct positions now. Unfortunately the weights still assign wrong for some parts (I believe because they load as one mesh, and I have no idea why), and I haven't found the parents for the bones yet. If anyone has any insight on anything including where the parents are in the files, that would be great.

Image

The texture was manually applied, it wasn't automatically loaded. Might try adding that feature after the bones are done. The hair bones also are off for some reason, not sure why that happens.


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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Mon Jan 29, 2018 7:55 pm 
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I've been playing at this for sometime coming up with results:

- TRDaz's Noesis script can import most C files. Exceptions are Falcon, all animal type models and Jarvis's v2 and v3 skins. They can be exported then to whatever, I've been trying psk mostly though they do not retain bones of course. Also one needs tick the invert texture button upon export. Noted Loki's Winter costume also does not load.

- The model viewer I linked on page one can import any letter type (B,C,D,FX and P) with varied results depending. Most P type single objects like weapons and such will come out complete. Some buildings will come intact usually if they do not have additional animated model components in them (courthouse for example). Most C character models can be handled though many will just be the head though usually the same head missing in Noesis. Also in C types the nodes for bone assignment will generally be retained upon the OBj export.

- Lastly sometimes models found on the map will come up flat. This isn't an error as the developers use 3d sprites for whatever reason on occasion in this game.


Last edited by SickAlice on Tue Jan 30, 2018 6:26 pm, edited 1 time in total.

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 Post subject: Re: Avengers Academy .ccz .c3b
PostPosted: Mon Jan 29, 2018 8:09 pm 
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SickAlice wrote:
- AceWells Noesis script ....

i think you mean TRDaz :D


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Hex2obj
QuickBMS
TextureFinder
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