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 Post subject: Yakuza 4,5 PAR archive
PostPosted: Fri Aug 11, 2017 8:09 pm 
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HELLO


I am a fan of Sega's Yakuza games.

PS3 Yakuza 4,5, PAR archive

Anybody knows how to extract and pack PAR? :)

Seems to be compressed data, SLLZ header (16 bytes) at the beginning of each DDS file in archive:

please help!
I want to translate Yakuza 4,5 into

thank you :]


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 Post subject: Re: Yakuza 4,5 PAR archive
PostPosted: Sat Aug 12, 2017 5:50 am 
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this bms script can extract the contents of your sample :)
http://aluigi.altervista.org/bms/parc.bms

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 Post subject: Re: Yakuza 4,5 PAR archive
PostPosted: Sun Aug 13, 2017 9:31 pm 
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AceWell wrote:
this bms script can extract the contents of your sample :)
http://aluigi.altervista.org/bms/parc.bms


thank you :D :wink:
but

How to compress files in DDS format in SLLZ


this bms script can extract the contents of *.par

Next, I searched for LZSS compression on internet but I did not find anything relevant. [roll]

thank you

how to use this file unyakuza.h

https://github.com/Grumbel/rfactortools ... unyakuza.h

What should I do? :|


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 Post subject: Re: Yakuza 4,5 PAR archive
PostPosted: Sun Aug 13, 2017 10:12 pm 
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bobcan wrote:
How to compress files in DDS format in SLLZ

i don't know, have you tried the reimport feature of Quickbms yet?
edit: nevermind, i don't see that compression listed in available "recompression algorithms"

bobcan wrote:
how to use this file unyakuza.h

you don't, that looks like the source for compression already included in QuickBMS.

i can't really help any further because i'm not a game modder. :)

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 Post subject: Re: Yakuza 4,5 PAR archive
PostPosted: Mon Aug 14, 2017 7:48 pm 
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If needed, i attached here the quickbms scipt i'm using, an gmd file i would like DDS format in SLLZ

https://www.sendspace.com/file/j0mrd1


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