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 Post subject: Converting to .obj format - problematic textures
PostPosted: Tue Aug 01, 2017 7:21 am 
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ultra-n00b

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Dealing with a older ~2000 era dx8 custom .BSP that has a standard FVF vertex blob:

Code:
   
        struct BSPD3DVertex
   {
      float vPosition[3];
      float vNormal[3];
      UBYTE color[4];
      float vTextureCoord[2]
      float vLightmapCoord[2];
   };


Is there anything specific to look for / keep in mind when converting texture coordinates to .obj? Currently textures are a mess. Looking at UV in 3dsmax shows that even for a simple 4 face rectangle it's a rats nest - the triangles in uv map are there but warped and connected in wrong order.

EX: http://imgur.com/a/7z2NS
Currently:
Code:
 
  v vPosition[0] vPosition[1] vPosition[2]
  vt vPosition[0] 1- vPosition[1] 0.0000
  vn vNormal[0] vNormal[1] vNormal[2]


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