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 Post subject: Re: Uncharted 1/2/3 (PS3)
PostPosted: Sat Jul 29, 2017 7:45 am 
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daemon1 wrote:
Uncharted 3 Pub:

Image

While some furniture pieces are still standing outside. If I'll have time, I'll put them into their places.

Image


Where was the pkg for the pub located? And were the furniture pieces and stuff separate or did it all come together when you opened the SMD file?

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 Post subject: Re: Uncharted 1/2/3 (PS3)
PostPosted: Sun Aug 13, 2017 9:55 pm 
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can confirm it works beautifully, even TLOU exports fully

im used to 3ds max tho, how do i manually set the bones to the mesh in blender lmao


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 Post subject: Re: Uncharted 1/2/3 (PS3)
PostPosted: Mon Aug 14, 2017 2:48 am 
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outerstarz wrote:
can confirm it works beautifully, even TLOU exports fully

im used to 3ds max tho, how do i manually set the bones to the mesh in blender lmao


You don't need to use blender, you can use Max still, i use Maya.

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 Post subject: Re: Uncharted 1/2/3 (PS3)
PostPosted: Thu Aug 17, 2017 10:08 pm 
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Has anyone been able to properly rip the original Chloe model from Uncharted 2? I used the tool, and I got the chloe.smd and chloe-base_skel.smd. I was able to import the smd files to Blender, but everytime that I tried to connect the skeleton to the model, I feel like the weights are all messed up, the arm bone moves some part of the gear and doesn't move the arm completely, same thing with the legs bones.
This is my first time trying to rip a model from a game, since I haven't seen anyone trying to rip the Chloe model from Uncharted 2, I thought that I would try it myself, but so far I'm failing miserably


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 Post subject: Re: Uncharted 1/2/3 (PS3)
PostPosted: Fri Aug 18, 2017 12:01 am 
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Congratulations to this awesome tool!
Do you have any plans to release the source code?

Cheers,


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 Post subject: Re: Uncharted 1/2/3 (PS3)
PostPosted: Sat Aug 19, 2017 10:27 am 
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fires wrote:
Congratulations to this awesome tool!
Do you have any plans to release the source code?


No. There are certain people, who use free sources to make paid tools. I don't want my work being used in paid tools, so I'm not releasing sources. I'm only sharing information with people I trust, who make free tools.


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 Post subject: Re: Uncharted 1/2/3 (PS3)
PostPosted: Sun Aug 20, 2017 10:22 pm 
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Ah, okay.

I am playing around with the environment files of uncharted 2 and have some problems.
At the moment, it looks like you export all models at their origin to one file, which is an issue for environments.
Do you have any plans to look at the sphere tree of the environment as well?
I am not sure, but probably the placement of the model instances is defined “somewhere” in this data structure …

Cheers,


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 Post subject: Re: Uncharted 1/2/3 (PS3)
PostPosted: Mon Aug 21, 2017 6:29 pm 
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fires wrote:
it looks like you export all models at their origin

No. They all have offsets. Just for some of them offsets are zero. Its possible that there's some more information somewhere, but I don't have time to return to this in near future.



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