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 Post subject: [Help!] King of Fighter XIV Model format and Noesis script?
PostPosted: Thu Jun 22, 2017 10:29 pm 
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I just unpack it by Aluigi's script
viewtopic.php?f=9&t=4259&p=24218&hilit=King+Of#p24218
.But I don't sure what file is a model.
Please help me.
Thank you.


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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Sun Jul 09, 2017 4:17 am 
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Until the bms script is done, there won't be any script to import models.

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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Mon Jul 10, 2017 3:08 pm 
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Okay.Darko.I will wait for it.


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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Sat Aug 19, 2017 11:48 pm 
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viewtopic.php?f=10&t=16853

can a format converter script be found somewhere?


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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Sun Aug 20, 2017 5:17 pm 
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Thony wrote:
https://forum.xentax.com/viewtopic.php?f=10&t=16853

can a format converter script be found somewhere?


Not yet.

Supposedly the file format is obac. Here's a file extracted with the latest bms script if someone is interested:

http://www.mediafire.com/file/199a1p2iar6u5pb/MAI.rar

The file seems to be not encrypted.

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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Sun Aug 20, 2017 10:59 pm 
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MAI.obac :D


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Hex2obj
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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Mon Aug 21, 2017 2:18 am 
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Lol, that was quick.

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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Wed Sep 06, 2017 12:46 am 
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it works great in waiting for a bone script importer for blender


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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Fri Sep 08, 2017 4:03 pm 
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Are there still encrypted files??

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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Fri Nov 03, 2017 12:01 am 
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is anyone working on a script to have models with bones?


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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Fri Nov 03, 2017 2:30 am 
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Thony wrote:
is anyone working on a script to have models with bones?

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I have a maxscript in progress.


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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Wed Nov 08, 2017 10:00 pm 
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killercracker wrote:
Thony wrote:
is anyone working on a script to have models with bones?

Image

I have a maxscript in progress.



I've been waiting so long fot this, Real mods for KOF XIV, more than texture changes, tank u killercracker


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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Sun Nov 19, 2017 5:44 am 
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Any progress regardidng the max script??

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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Mon Nov 20, 2017 10:04 pm 
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The script's working but I'm having some issues with a few models pertaining to their mat ID's. I'm releasing the script anyway because this is something that could be manually fixed anyway. When the normals are applied the model's lighting looks weird too and I don't know how to subvert that. If you don't want to wait a decade for the model to load in max just comment out line 355.


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 Post subject: Re: [Help!] King of Fighter XIV Model format and Noesis scri
PostPosted: Wed Nov 22, 2017 3:27 pm 
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The script has some weights problems:

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Anyways thanks

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