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 Post subject: Warframe Online MaxScript
PostPosted: Mon Dec 23, 2013 1:22 pm 
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Here is a MMO Warframe import script for 3ds Max.
Site: https://warframe.com
Supported:
Geometry
UV's
Bones+Weights
Not Supported:
Textures
Materials

Here's tool by GMMan viewtopic.php?f=32&t=10782 to extract game content from .cache archives

B.Misc.cache - all models
H.Misc.cache - all reference files for models (small files with same name as model files, they should be imported first, then model files)

Image


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Mon Dec 23, 2013 3:30 pm 
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Thank you ,really great work!

Also the animations are really good..but i suppose that obtaining them will remain a dream.

Anyway if u need some sample of dds hd res texures ripped from the game , to compare with these strange .pngs let me know.


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Mon Dec 30, 2013 12:05 pm 
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Hi Ares722, have you managed to import models with my script? Did you try it already?


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Mon Dec 30, 2013 5:47 pm 
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zaramot wrote:
Hi Ares722, have you managed to import models with my script? Did you try it already?


Yes, I needed a bit of time to associate the two files (model file + reference file) to all the files, anyway the scipt seems work quite well.
Exept some extra bones,which don't seem connected to the skin weights, all works nicely.

I tried with some models from an old backup of the closed beta and the udated version, and the script works as well.

Image

I will test more files soon.
Thank you again for the script :)


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Mon Dec 30, 2013 8:03 pm 
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Glad to hear it work fine for you.


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Tue Dec 31, 2013 11:00 pm 
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I am a bit confused with this script.
For example i am trying to load the ember model, i found it in Lotus>Characters>Tenno>Ember and i can easily load the bones, but how can i load the models? I used the other script but it didnt work on any of them. I know they are named _skel, but i cant find any other model for the ember, except from in that folder D:
Any help would be appreciated, i may have missed something.
Thanks.


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Sun Jan 05, 2014 4:21 am 
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I get the following error when trying to import the supplied test files in Max 2014 x64.

Code:
-- Error occurred in x loop; filename: C:\tools\max\3ds Max 2014\scripts\Warframe.ms; position: 3430; line: 144
--  Frame:
--   NameSize: undefined
--   x: 2
--   called in x loop; filename: C:\tools\max\3ds Max 2014\scripts\Warframe.ms; position: 3444; line: 146
--  Frame:
--   count: 1634885992
--   longCount: 1191182336
--   x: 1
--   called in i loop; filename: C:\tools\max\3ds Max 2014\scripts\Warframe.ms; position: 3472; line: 148
--  Frame:
--   Mcount: 0
--   i: 1
-- Error occurred during fileIn in #C:\tools\max\3ds Max 2014\scripts\Warframe.ms; line number: 144
>> MAXScript FileIn Exception:
-- Unable to convert: undefined to type: Integer64 <<


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Sun Jan 05, 2014 10:56 am 
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Hi KFK, script wouldn't work for max 2014 x64, try max 2009-2012. I'm planning to update script to fix some lines, will try to fix this but no promises, sorry.

TRDaz, after you imported bones with Warframe_bones.ms, you should run Warframe.ms script and again pick small file from H.Misc then choose bigger file from B.Misc (use same files you imported bones from)


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Mon Jan 06, 2014 12:10 am 
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I tested your script with some other files.

It seems not work with grineers mask , wepons and levels. So i suppose it doesn't support static meshes yet.

Instead the tested characters/enemies and their bodyparts ( with a weight skin) work fine.


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Fri Jan 10, 2014 10:05 am 
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Hi!

Getting Error with "-- Unable to convert: undefined to type: Integer" both on max 2012 and 2010, WarFrames.ms ..... ???


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Thu Jan 16, 2014 3:00 pm 
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Hi everyone. I fixed some lines in my script, I think it should solve some issues. I will try to optimize it better, when I finish with other games on evolution engine

Image


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Mon Jan 27, 2014 11:55 pm 
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Nice going, just wanted to post a quick tutorial because I could not get it to work first:

1. Load Warframe_Bones.ms
2. Point it to a H.misc.cache file like Inugami_skel.fbx
3. A new dialogue shows up, this time choose Inugami_skel.fbx in B.misc.cache
Bones will be loaded

4. Load Warframe_Online.ms
5. Point it to H.misc.cache file Inugami_skel.fbx
6. A new dialogue shows up, this time choose Inugami_skel.fbx in B.misc.cache
Model will be loaded above bones

Done

Thanks for the effort with this script


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Sun Feb 23, 2014 6:33 am 
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I can get the models and bones loaded into 3DSMax 2014 just fine, however, I can't seem to figure out how Ares722 loaded the details (textures) from his screenshots. Anyone successful with this?

Ares722?


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Sun Feb 23, 2014 4:26 pm 
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textures are probably ripped with 3d ripper or something


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 Post subject: Re: Warframe Online MaxScript
PostPosted: Fri May 02, 2014 9:44 am 
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Excuse me, how can get textures, extract the PNG images。


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