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 Post subject: Re: MT Framework import tools
PostPosted: Fri Aug 17, 2018 8:56 pm 
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PredatorCZ wrote:
Atheos wrote:
digivee wrote:

What mod3 file are you importing? What folder is it in?


This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for people


The tool imports LODs, they should be arranged in layers by default. Leave only lowest LOD number layer active and it should show you only the highest model detail.

In case of RE5 LOD_255 are hair, so there is that

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 Post subject: Re: MT Framework import tools
PostPosted: Sun Aug 19, 2018 8:55 am 
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Atheos wrote:

I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never worked with .tex before personally.


Follow up to this, this tool apparently converts .tex files to .dds:
https://www.nexusmods.com/monsterhunterworld/mods/16

I haven't used it myself, but it seems to do what it says on the tin.


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 Post subject: Re: MT Framework import tools
PostPosted: Sun Aug 19, 2018 9:36 am 
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digivee wrote:
Follow up to this, this tool apparently converts .tex files to .dds:
https://www.nexusmods.com/monsterhunterworld/mods/16

I haven't used it myself, but it seems to do what it says on the tin.


DO NOT use this tool, it's not working (yet), tested it myself.

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 Post subject: Re: MT Framework import tools
PostPosted: Sun Aug 19, 2018 5:11 pm 
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Hello everyone ! I have a question about MHW model i got .mod3 extention but i try to import it on blender i have do that with mh3u plugin but i don't found how i can import no plugin avaible for that ? Thank you for this topic :D realy good job !


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 Post subject: Re: MT Framework import tools
PostPosted: Sun Aug 19, 2018 6:41 pm 
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PredatorCZ wrote:
digivee wrote:
Follow up to this, this tool apparently converts .tex files to .dds:
https://www.nexusmods.com/monsterhunterworld/mods/16

I haven't used it myself, but it seems to do what it says on the tin.


DO NOT use this tool, it's not working (yet), tested it myself.


I can attest to that, also. I wound up using this tool instead, and it works decently. The textures are missaligned but its not difficult to realign them. The tool seems to have Issues with normal maps, too, which is a bummer.

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 Post subject: Re: MT Framework import tools
PostPosted: Sun Aug 19, 2018 7:16 pm 
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In the meantime for the texture you could use this noesis script

https://www.dropbox.com/s/cs4iw3jjfw8bv ... X.rar?dl=1

It opens pretty much every texture except some that are still messed up (works for normal maps)

Even tho you might have to resize some normal maps which is pretty easy to do


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Aug 20, 2018 4:46 pm 
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Mhynx wrote:
In the meantime for the texture you could use this noesis script

https://www.dropbox.com/s/cs4iw3jjfw8bv ... X.rar?dl=1

It opens pretty much every texture except some that are still messed up (works for normal maps)

Even tho you might have to resize some normal maps which is pretty easy to do


Awesome, where did you happen to find this?


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Aug 20, 2018 6:01 pm 
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digivee wrote:
I can attest to that, also. I wound up using this tool instead, and it works decently. The textures are missaligned but its not difficult to realign them. The tool seems to have Issues with normal maps, too, which is a bummer.


Not every texture uses BC1 compression, normal maps will use BC5.

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 Post subject: Re: MT Framework import tools
PostPosted: Mon Aug 20, 2018 6:42 pm 
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A friend of mine found the script but it seems like it can't open the BM file

That's what i managed to do with some retexturing on some part (and i swapped the head because i can't get the hair texture to work)

https://i.gyazo.com/ebb211a534c8e0ebf41 ... fb2a53.mp4


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 Post subject: Re: MT Framework import tools
PostPosted: Tue Aug 21, 2018 12:22 am 
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I think i found what kind of .tex file the noesis script can't open, it's all the texture that can be changed by a color gradient in game


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 Post subject: Re: MT Framework import tools
PostPosted: Sat Aug 25, 2018 2:21 pm 
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Mhynx wrote:
In the meantime for the texture you could use this noesis script

https://www.dropbox.com/s/cs4iw3jjfw8bv ... X.rar?dl=1

It opens pretty much every texture except some that are still messed up (works for normal maps)

Even tho you might have to resize some normal maps which is pretty easy to do



Thanks for sharing the script. May I know how to use this tool? I try to drag and drop, there is quick CMD pop up but nothing happen. Hope you can help :)


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Aug 27, 2018 9:12 am 
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Any way to import the .mod3 into blender?


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Aug 27, 2018 6:27 pm 
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Hotfix BETA 5.1 has been released with fix of false "Invalid header" message for non Monster Hunter World mod versions.

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 Post subject: Re: MT Framework import tools
PostPosted: Mon Aug 27, 2018 7:58 pm 
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PredatorCZ wrote:
Hotfix BETA 5.1 has been released with fix of false "Invalid header" message for non Monster Hunter World mod versions.



Thank you so much for such great tool, still learning how to use it :) Really appreciate your work.


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 Post subject: Re: MT Framework import tools
PostPosted: Thu Aug 30, 2018 2:13 pm 
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Mhynx wrote:
In the meantime for the texture you could use this noesis script

https://www.dropbox.com/s/cs4iw3jjfw8bv ... X.rar?dl=1

It opens pretty much every texture except some that are still messed up (works for normal maps)

Even tho you might have to resize some normal maps which is pretty easy to do

Code:
   elif imgFmt == 0x1F:
      data = rapi.imageDecodeDXT(data, imgWidth, imgHeight, noesis.FOURCC_BC7)
      texFmt = noesis.NOESISTEX_RGBA32

NPC’s hair tex use BC7
( noesis 4.171+version," -4.171 - DDS files with FOURCC DX10 are now supported, including new BC6H and BC7 block compression formats.")
npc002_01,aibo
Image
Image
---------------------------------------
by the way,where the eye origin color texture ,what a pity...according to "npc002_eyelens.mrl3" ,in "pl\common_tex\face\eye_fakesphere_BML“ ?



Last edited by dian333 on Thu Aug 30, 2018 10:14 pm, edited 1 time in total.

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