XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon Jun 25, 2018 5:12 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 117 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8
Author Message
 Post subject: Re: MT Framework import tools
PostPosted: Sun May 13, 2018 7:52 am 
Offline
ultra-n00b

Joined: Sun May 13, 2018 7:40 am
Posts: 3
Has thanked: 2 times
Have thanks: 0 time














You can make the ads go away by registering

Cool tool, thanks


Top
 Profile  
 
 Post subject: Re: MT Framework import tools
PostPosted: Sun May 20, 2018 5:12 am 
Offline
ultra-n00b

Joined: Fri May 18, 2018 12:51 am
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
Trying to use this for Monster Hunter Gen Switch version but when importing, it only loads half, few or none of the meshes.


Top
 Profile  
 
 Post subject: Re: MT Framework import tools
PostPosted: Mon May 21, 2018 5:36 pm 
Offline
mega-veteran
mega-veteran
User avatar

Joined: Mon Apr 21, 2014 8:32 pm
Posts: 177
Has thanked: 5 times
Have thanks: 106 times
BETA 4 has been released

Added MOD support for Monster Hunter XX, Sengogu Basara 4
Added over 20 new model formats for MTF v2 games
Fixed exporting corrupted FBX files (this may affect other exporters aswell, those who can export more that 1 uv channel)
Fixed bitmap loading issues for 2018 version
Added config saves for Model loading UI

_________________
My Blog
Image


Top
 Profile  
 
 Post subject: Re: MT Framework import tools
PostPosted: Wed May 23, 2018 7:43 am 
Offline
double-veteran
double-veteran
User avatar

Joined: Thu Oct 22, 2009 10:24 am
Posts: 865
Location: Russia, Siberia
Has thanked: 185 times
Have thanks: 92 times
PredatorCZ wrote:
BETA 4 has been released
thanks for you great work on the tool. predator! :D
could you separate list of wich game animation supported? because it's not clear from all the details you provided. or I'm blind :]
like so, maybe: Dragons Dogma Dark Arisen | animation (ANM) / model (MOD)
thank you

also, what hides behind "...over 20 new model formats for MTF v2"?

_________________
Thank you for all you do here
my blog | my forum


Top
 Profile  
 
 Post subject: Re: MT Framework import tools
PostPosted: Wed May 23, 2018 10:44 am 
Offline
mega-veteran
mega-veteran
User avatar

Joined: Mon Apr 21, 2014 8:32 pm
Posts: 177
Has thanked: 5 times
Have thanks: 106 times
Appreciated Tosyk.
I did not added list for animation formats, because tool can load all of them.
About those formats, MT Framework v2 engine uses hashed block format to store vertex data. All I researched so far were character models, so I added some new ones, so tool can load static meshes and even maps now. So if you had loaded only half model in the past, you can load full now, pretty much.


Top
 Profile  
 
 Post subject: Re: MT Framework import tools
PostPosted: Tue May 29, 2018 7:28 am 
Offline
double-veteran
double-veteran
User avatar

Joined: Thu Oct 22, 2009 10:24 am
Posts: 865
Location: Russia, Siberia
Has thanked: 185 times
Have thanks: 92 times
PredatorCZ wrote:
I did not added list for animation formats, because tool can load all of them
and all the mt framework animation has LMT extension?

_________________
Thank you for all you do here
my blog | my forum


Top
 Profile  
 
 Post subject: Re: MT Framework import tools
PostPosted: Thu May 31, 2018 5:20 pm 
Offline
mega-veteran
mega-veteran
User avatar

Joined: Mon Apr 21, 2014 8:32 pm
Posts: 177
Has thanked: 5 times
Have thanks: 106 times
Tosyk wrote:
PredatorCZ wrote:
I did not added list for animation formats, because tool can load all of them
and all the mt framework animation has LMT extension?

yes


Top
 Profile  
 
 Post subject: Re: MT Framework import tools
PostPosted: Tue Jun 05, 2018 6:36 pm 
Offline
ultra-n00b

Joined: Tue Jun 05, 2018 6:33 pm
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
Good Job mate, this "script" works good without errors or any problems, can I ask you? Do you have something progress with export of animations or models? yeah I know there is MOD by codeman that registered on modding boards, but exporter is not fresh and not and is buggy for me. Well work mate, importing animations from RE0 works good. Sorry for bad English.


Top
 Profile  
 
 Post subject: Re: MT Framework import tools
PostPosted: Wed Jun 06, 2018 10:48 am 
Offline
ultra-n00b

Joined: Tue Jun 05, 2018 6:33 pm
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
also what do you planning to add in BETA 5 version? or its a secret? :D


Top
 Profile  
 
 Post subject: Re: MT Framework import tools
PostPosted: Wed Jun 06, 2018 10:56 am 
Offline
ultra-n00b

Joined: Tue Jun 05, 2018 6:33 pm
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
RE0 Works without problems, but seems like there is no default walk for Billy, I checked all animations and mostly here is his danger animations


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: MT Framework import tools
PostPosted: Sat Jun 09, 2018 2:54 pm 
Offline
mega-veteran
mega-veteran
User avatar

Joined: Mon Apr 21, 2014 8:32 pm
Posts: 177
Has thanked: 5 times
Have thanks: 106 times
datUser wrote:
RE0 Works without problems, but seems like there is no default walk for Billy, I checked all animations and mostly here is his danger animations


MT Framework can use any animation on any model.
His walking animations will be stored in different LMT.

_________________
My Blog
Image


Top
 Profile  
 
 Post subject: Re: MT Framework import tools
PostPosted: Sun Jun 17, 2018 12:27 am 
Offline
beginner
User avatar

Joined: Sun Sep 07, 2014 1:33 pm
Posts: 21
Has thanked: 16 times
Have thanks: 0 time
I might be doing something wrong but, since beta 2 I've been unable to use the import all option for animations.

In beta 2 it worked right with Sequencer, but in beta 3 & 4 when I click on load to import them all, it just load for a couple seconds and then nothing happens. Even worse the script window becomes unresponsive, every option I try to click just return a win warning sound and I'm forced to restart the tool.

Importing individual animations works well tho but not the import all option.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 117 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot] and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group