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 Post subject: Re: MT Framework import tools
PostPosted: Sun May 13, 2018 7:52 am 
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Cool tool, thanks


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 Post subject: Re: MT Framework import tools
PostPosted: Sun May 20, 2018 5:12 am 
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Trying to use this for Monster Hunter Gen Switch version but when importing, it only loads half, few or none of the meshes.


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 Post subject: Re: MT Framework import tools
PostPosted: Mon May 21, 2018 5:36 pm 
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BETA 4 has been released

Added MOD support for Monster Hunter XX, Sengogu Basara 4
Added over 20 new model formats for MTF v2 games
Fixed exporting corrupted FBX files (this may affect other exporters aswell, those who can export more that 1 uv channel)
Fixed bitmap loading issues for 2018 version
Added config saves for Model loading UI

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 Post subject: Re: MT Framework import tools
PostPosted: Wed May 23, 2018 7:43 am 
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PredatorCZ wrote:
BETA 4 has been released
thanks for you great work on the tool. predator! :D
could you separate list of wich game animation supported? because it's not clear from all the details you provided. or I'm blind :]
like so, maybe: Dragons Dogma Dark Arisen | animation (ANM) / model (MOD)
thank you

also, what hides behind "...over 20 new model formats for MTF v2"?

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 Post subject: Re: MT Framework import tools
PostPosted: Wed May 23, 2018 10:44 am 
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Appreciated Tosyk.
I did not added list for animation formats, because tool can load all of them.
About those formats, MT Framework v2 engine uses hashed block format to store vertex data. All I researched so far were character models, so I added some new ones, so tool can load static meshes and even maps now. So if you had loaded only half model in the past, you can load full now, pretty much.


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 Post subject: Re: MT Framework import tools
PostPosted: Tue May 29, 2018 7:28 am 
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PredatorCZ wrote:
I did not added list for animation formats, because tool can load all of them
and all the mt framework animation has LMT extension?

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 Post subject: Re: MT Framework import tools
PostPosted: Thu May 31, 2018 5:20 pm 
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Tosyk wrote:
PredatorCZ wrote:
I did not added list for animation formats, because tool can load all of them
and all the mt framework animation has LMT extension?

yes


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 Post subject: Re: MT Framework import tools
PostPosted: Tue Jun 05, 2018 6:36 pm 
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Good Job mate, this "script" works good without errors or any problems, can I ask you? Do you have something progress with export of animations or models? yeah I know there is MOD by codeman that registered on modding boards, but exporter is not fresh and not and is buggy for me. Well work mate, importing animations from RE0 works good. Sorry for bad English.


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 Post subject: Re: MT Framework import tools
PostPosted: Wed Jun 06, 2018 10:48 am 
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also what do you planning to add in BETA 5 version? or its a secret? :D


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 Post subject: Re: MT Framework import tools
PostPosted: Wed Jun 06, 2018 10:56 am 
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RE0 Works without problems, but seems like there is no default walk for Billy, I checked all animations and mostly here is his danger animations


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 Post subject: Re: MT Framework import tools
PostPosted: Sat Jun 09, 2018 2:54 pm 
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datUser wrote:
RE0 Works without problems, but seems like there is no default walk for Billy, I checked all animations and mostly here is his danger animations


MT Framework can use any animation on any model.
His walking animations will be stored in different LMT.

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 Post subject: Re: MT Framework import tools
PostPosted: Sun Jun 17, 2018 12:27 am 
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I might be doing something wrong but, since beta 2 I've been unable to use the import all option for animations.

In beta 2 it worked right with Sequencer, but in beta 3 & 4 when I click on load to import them all, it just load for a couple seconds and then nothing happens. Even worse the script window becomes unresponsive, every option I try to click just return a win warning sound and I'm forced to restart the tool.

Importing individual animations works well tho but not the import all option.


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 25, 2018 6:50 am 
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Awesome work and tool.
Is it possible to consider an option for export? I mean, maybe we can exchange through the animation for the game, for example, export from RE Merc 3D to RE5.


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Aug 13, 2018 6:07 pm 
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New version BETA 5 with support for Monster Hunter World has been released.

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 Post subject: Re: MT Framework import tools
PostPosted: Tue Aug 14, 2018 2:09 pm 
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PredatorCZ wrote:
New version BETA 5 with support for Monster Hunter World has been released.


Awesome!
But is there a tool to extract the chunk0/chunk1.bin files that the game comes with?

Everythings stored inside those.

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