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 Post subject: MT Framework import tools
PostPosted: Sun Jun 18, 2017 7:51 pm 
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I think I just made Capcom angry.

Tool provides model, animation import and Simple IK creation.

Tested pc games:
Lost Planet
Devil May Cry 4
Resident Evil 5
Devil May Cry 4 SE*
Lost Planet 2
Resident Evil 6
Resident Evil Revelations*
Resident Evil Remaster*
Dragons Dogma Dark Arisen*
Ultimate Capcom vs Marvel 3*

Tested PS3 games:
Lost Planet
Resident Evil 6*

Tested Other games
Resident Evil Mercenaries (3ds)

*Hashes not fully researched

List may change during time.

Tool is written under 3ds max 2017 SP3

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Special thanks goes to Lucas from RE modding forum for posting mod structures to public.

Detailed information and tool download.

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Last edited by PredatorCZ on Thu Jul 06, 2017 5:11 pm, edited 6 times in total.

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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 3:07 am 
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Tried it... throws a syntax error when "Run Script" in Max 2012


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 9:22 am 
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Is there the support of Dragon Dogma?


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 10:14 am 
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Could you add support to The Mercenaries 3D as well?


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 1:45 pm 
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I can supply any .Mod files and other stuff from the 2 3DS Residnet Evil games if your interested.


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 2:29 pm 
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artworkplay wrote:
Tried it... throws a syntax error when "Run Script" in Max 2012

It's for 3ds max 2017 SP3, sorry I forgot to mention that.

CaxUchiha wrote:
Could you add support to The Mercenaries 3D as well?

Skykila wrote:
Is there the support of Dragon Dogma?

The best way is to try it yourselves and post result, if it's throwing errors I'd be happy to receive samples, so I can modify it.

Zombieali2000 wrote:
I can supply any .Mod files and other stuff from the 2 3DS Residnet Evil games if your interested.

Yes, of course, I would like to, more games it supports, the better.

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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 3:58 pm 
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Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal?
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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 4:31 pm 
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mwesten1 wrote:
Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal?

You're using pl1500 model, but I don't know what animation file and animation ID you're using.
Anyway if you followed tutorial, it should work like charm. I noticed that legs are little rotated but thats becouse of IK solver.
I still don't know where IK links are stored, they may be hardcoded in game or stored in LMT files, I didn't research them completely...

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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 4:32 pm 
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Tool Seems to be working fine for me with Devil May Cry 4 PC, but I haven't been able to find the animations that accompany the female Player models (Trish, Lady, Gloria) does anyone know where they are?

Thanks for the great work!


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 4:56 pm 
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PredatorCZ wrote:
mwesten1 wrote:
Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal?

You're using pl1500 model, but I don't know what animation file and animation ID you're using.
Anyway if you followed tutorial, it should work like charm. I noticed that legs are little rotated but thats becouse of IK solver.
I still don't know where IK links are stored, they may be hardcoded in game or stored in LMT files, I didn't research them completely...


Actually i am using enemy wesker animations. But as i looked through animations his TO IDLE transitions seem to place his leg this way as well. I guess thats how he is animated wich is weird cause i dont remember seeing him like that. Anyway tool works wich is good :D

I will try to look up wesker player animations


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 5:06 pm 
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Revelations 1 PC Works great!
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EDIT! So Does RE1 REMASTER PC
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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 6:00 pm 
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Zombieali2000 wrote:
Revelations 1 PC Works great!


EDIT! So Does RE1 REMASTER PC


Great to hear, I'll add them to list.

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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 6:16 pm 
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I am Actually Surprised to announce that The Merce 3D Animations Kinda Work!

That neck is interesting. But that might just not be the skeletons adding up (Cant test Proper Merce 3d models since they cant be imported)
Image

EDIT!
Most of them Actually Work well!
ImageImageImage


Last edited by Zombieali2000 on Mon Jun 19, 2017 6:45 pm, edited 6 times in total.

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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 6:20 pm 
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Great work :), Is anyone able to test dead rising games?

I don't have access to my main pc atm. Will test once i can, unless somebody else does it before me :P


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 Post subject: Re: MT Framework import tools
PostPosted: Mon Jun 19, 2017 9:08 pm 
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for Dragon's Dogma it imports the models, but not 100% correct it seems?
and I wasn't able to load the animation for the model I tried it on.
(the model I tried was one of the types of Harpies)
picture (linked to it because 4k resolution image would clutter the page too much) :
https://cdn.discordapp.com/attachments/148886417135763456/326445547030577162/unknown.png

it didn't give me an error trying to load the animation, it just made 3ds max lock up completely for me.

EDIT:
Resident Evil 0 Remaster seems to work just fine as well!
RE0:
https://abload.de/img/re01xul8.png
edit 2:
some player models seem to have issues similar to the lost plannet models from the top post.
...
Resident evil Revelations (3ds) doesn't load model files, but the animation files work with the PC models



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