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 Post subject: Spider-Man: Web of Shadows PC
PostPosted: Sun May 14, 2017 12:52 pm 
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Greetings everyone,I need help with extracting models from SM:WoS
Everything what we have currently for this game is QuickBms decompressor script
http://aluigi.altervista.org/bms/spider ... ck_nch.bms
If anyone wanna help here are samples :
https://mega.nz/#!bgQHXAoR!nDHkeK3of8Eb ... n4cm7jKA84

Thanks in advance!

P.S
Texture finder can see some textures inside decompressed pcpack
http://i.imgur.com/SX9CkN9.png
so i hope mesh extraction is possible too,i would like to try but i'm total n00b in Hex2obj.
Decompressed pcpack sample - https://mega.nz/#!K5ABSYRC!r_FPEOTKZ08T ... tVV5ytzXRo


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 Post subject: Re: Spider-Man: Web of Shadows PC
PostPosted: Thu May 18, 2017 6:37 pm 
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Rutabaga wrote:
so i hope mesh extraction is possible too,i would like to try but i'm total n00b in Hex2obj.
I know :eek:


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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Spider-Man: Web of Shadows PC
PostPosted: Fri May 19, 2017 7:44 pm 
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the bms script here can extract the textures from the decompressed pcpack samples :D
viewtopic.php?p=129363#p129363

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Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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 Post subject: Re: Spider-Man: Web of Shadows PC
PostPosted: Sat May 20, 2017 10:09 am 
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shakotay2 wrote:
Rutabaga wrote:
so i hope mesh extraction is possible too,i would like to try but i'm total n00b in Hex2obj.
I know :eek:

Ok,glad this is possible :)
AceWell wrote:
the bms script here can extract the textures from the decompressed pcpack samples :D
viewtopic.php?p=129363#p129363

I have problems with the your script..
http://i.imgur.com/AN2AaY9.png
Sample :
https://www.sendspace.com/file/k9pcap

Thanks in advance,i hope you can fix this problem.


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 Post subject: Re: Spider-Man: Web of Shadows PC
PostPosted: Sat May 20, 2017 11:13 am 
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Rutabaga wrote:
I have problems with the your script..
http://i.imgur.com/AN2AaY9.png
Sample :
https://www.sendspace.com/file/k9pcap
Thanks in advance,i hope you can fix this problem.

that sample has 61 APKF blocks and only 1 has a TEX section. :eek:
use this bms script to split the decompressed pcpack into separate APKF blocks
Code:
findloc OFFSET binary "\x41\x50\x4B\x46"
math i = 1
do
    goto OFFSET
    get SKIP long
    findloc NEXT_OFFSET binary "\x41\x50\x4B\x46" 0 ""
    if NEXT_OFFSET == ""
        get SIZE asize
    else
        math SIZE = NEXT_OFFSET
    endif
    math SIZE - OFFSET
    get NAME basename
    string NAME + "_"
    string NAME + i
    string NAME + ".36"
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET = NEXT_OFFSET
while NEXT_OFFSET != ""

then use the previous texture extraction script on the resulting *.36 files. :D

you might even be able to use daemon1's tool on them too :)
viewtopic.php?p=130172#p130172

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Hex2obj
QuickBMS
TextureFinder
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 Post subject: Re: Spider-Man: Web of Shadows PC
PostPosted: Sat May 20, 2017 3:04 pm 
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AceWell wrote:
that sample has 61 APKF blocks and only 1 has a TEX section. :eek:
use this bms script to split the decompressed pcpack into separate APKF blocks
Code:
findloc OFFSET binary "\x41\x50\x4B\x46"
math i = 1
do
    goto OFFSET
    get SKIP long
    findloc NEXT_OFFSET binary "\x41\x50\x4B\x46" 0 ""
    if NEXT_OFFSET == ""
        get SIZE asize
    else
        math SIZE = NEXT_OFFSET
    endif
    math SIZE - OFFSET
    get NAME basename
    string NAME + "_"
    string NAME + i
    string NAME + ".36"
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET = NEXT_OFFSET
while NEXT_OFFSET != ""

then use the previous texture extraction script on the resulting *.36 files. :D

you might even be able to use daemon1's tool on them too :)
viewtopic.php?p=130172#p130172

Thanks a lot!
Now everything works nice,only proper mesh extraction is left.
I tried deamon1 tool,it works,but requires a optimization for Sm Wos meshes
http://i.imgur.com/PSFa12v.png


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