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 Post subject: London Racer: Destruction Madness Models And Textures.
PostPosted: Mon May 01, 2017 1:27 pm 
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Hi,i want to extract models from that game.

Here is some files:

https://mega.nz/#!0wECzaoA!9h2tahQLy5iB ... Aj5EPWmtio

I think *dat its models and some other files,*ima its textures.

Here topic about files extraction from game archive:

viewtopic.php?f=10&t=16219

I hope someone can help me,ninja ripper doesnt work with that game.


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 Post subject: Re: London Racer: Destruction Madness Models And Textures.
PostPosted: Mon May 01, 2017 3:33 pm 
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(view fst link in my sig)

faces count probably at 0x0062 in this dat file (may be different for others).

2C 000000 = 44 -> 132 face indices


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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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Last edited by shakotay2 on Mon May 01, 2017 7:15 pm, edited 1 time in total.

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 Post subject: Re: London Racer: Destruction Madness Models And Textures.
PostPosted: Fri May 05, 2017 3:41 pm 
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shakotay2 wrote:
(view fst link in my sig)

faces count probably at 0x0062 in this dat file (may be different for others).

2C 000000 = 44 -> 132 face indices


Thanks,can i ask last question?

How to get texture coordinates? They didnt work.


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 Post subject: Re: London Racer: Destruction Madness Models And Textures.
PostPosted: Sat May 06, 2017 1:04 am 
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UV position 24 looks good to me :)

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 Post subject: Re: London Racer: Destruction Madness Models And Textures.
PostPosted: Sun May 07, 2017 2:20 am 
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AceWell wrote:
UV position 24 looks good to me :)


Thanks.


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