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 Post subject: WWE Raw 2 (Xbox) .fml files
PostPosted: Wed Apr 19, 2017 3:39 pm 
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https://mega.nz/#!Gp5wVSjB!DSZARN-Y2o5k ... xRcWCGhDNU

Are there any tools to view models? It won't work with the unfinished Noesis script for the PC version of WWF Raw.


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 Post subject: Re: WWE Raw 2 (Xbox) .fml files
PostPosted: Wed Apr 19, 2017 9:48 pm 
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Well fortunately the format is slightly less hacky than the PC version.

Image

I need small file samples, the ones provided are too large.

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 Post subject: Re: WWE Raw 2 (Xbox) .fml files
PostPosted: Thu Apr 20, 2017 1:57 pm 
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https://mega.nz/#!npYRCALa!mWzMayvwnOv9 ... VEwA5rWBQE
here they are.


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 Post subject: Re: WWE Raw 2 (Xbox) .fml files
PostPosted: Sun Apr 23, 2017 10:30 pm 
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Ok it's done then.

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 Post subject: Re: WWE Raw 2 (Xbox) .fml files
PostPosted: Sun Apr 23, 2017 11:28 pm 
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The Script works! Only Problem, The faces have submeshes, and there's no way to seperate them. Any Suggestions?


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 Post subject: Re: WWE Raw 2 (Xbox) .fml files
PostPosted: Thu Jun 15, 2017 9:34 am 
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Problem here is that the noesis script is treating all submeshes in the file as a singe one, could there be any adjustment made in the script to separate the submeshes?
Here are some head file samples
https://cdn.discordapp.com/attachments/ ... /X0005.rar


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 Post subject: Re: WWE Raw 2 (Xbox) .fml files
PostPosted: Thu Jun 15, 2017 1:53 pm 
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hi eri619

For the Noesis script here: there's no simple solution. You'll need to dig into the format to find the submesh borders.
You could manually add grouping lines to the obj file such like this one:
g SM_x


Maybe some sorting of face indices could improve the result.


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Last edited by shakotay2 on Fri Jun 16, 2017 6:06 am, edited 1 time in total.

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 Post subject: Re: WWE Raw 2 (Xbox) .fml files
PostPosted: Thu Jun 15, 2017 6:17 pm 
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Thanks!


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 Post subject: Re: WWE Raw 2 (Xbox) .fml files
PostPosted: Thu Jun 15, 2017 10:38 pm 
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eri619 wrote:
Problem here is that the noesis script is treating all submeshes in the file as a singe one, could there be any adjustment made in the script to separate the submeshes?


There is no such information in those files which is usable to split the meshes down. Read the python script!

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