XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sun Jul 23, 2017 11:46 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Monster Jam Path Of Destruction .bin models
PostPosted: Tue Apr 18, 2017 7:28 pm 
Offline
beginner

Joined: Sat Oct 25, 2014 3:31 am
Posts: 31
Has thanked: 3 times
Have thanks: 8 times














You can make the ads go away by registering

Hi, I'm trying to handle with H2O this type of files, these contain sub meshes and begin with 0000 0100 0200 0200 0300, but I don't know find the end :cry: , yes i know this require "experience", but I'm trying to learn.

Some examples:
https://drive.google.com/open?id=0B2n9Q ... U0wdHhxTWc


If someone can help with a script it would be very nice.


Top
 Profile  
 
 Post subject: Re: Monster Jam Path Of Destruction .bin models
PostPosted: Tue Apr 18, 2017 7:52 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2077
Has thanked: 393 times
Have thanks: 1048 times
it's not only "experience", often it's a matter of patience or some efficient proceeding.
I wouldn't start with a 1 MB file for example.

The Wheel appears doable, you even don't need to know where the face indices end for a good start.
(Guess you didn't use big endian?)
(unsure about uvs)

@cornal: as for the endianess: as you stated, iirc, for PS4 it's little endian


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Last edited by shakotay2 on Thu Apr 20, 2017 10:03 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Monster Jam Path Of Destruction .bin models
PostPosted: Wed Apr 19, 2017 5:37 am 
Offline
beginner

Joined: Sat Oct 25, 2014 3:31 am
Posts: 31
Has thanked: 3 times
Have thanks: 8 times
Need take more attention to little details about Little and Big Endian, big endian is usable in PS3, X360 games?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: chinechan, siro1987 and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group