XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Jun 24, 2017 8:09 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: The Secret Saturdays - Beasts of the 5th Sun (Drew Saturday)
PostPosted: Mon Apr 17, 2017 7:43 pm 
Offline
ultra-n00b
User avatar

Joined: Mon Apr 17, 2017 7:13 pm
Posts: 9
Has thanked: 2 times
Have thanks: 2 times














You can make the ads go away by registering

Hi, this is my first post here on Xentax.
I'm trying to rip a female character, Drew Saturday, from the game The Secret Saturdays - Beasts of the 5th Sun.
Model featured here: https://streamable.com/k2rtx

According to Wikipedia, the game is available on: Nintendo DS, PlayStation 2, PlayStation Portable and Nintendo Wii.
I'm not sure which platform is the easiest to rip models from, but I decided to experiment with the Wii version from romulation.

The game runs perfectly in Dolphin Emulator.
I tried to follow this video tutorial on how to rip the models from its ISO file:
https://www.youtube.com/watch?v=nCpN5V6M4DM

Using WiiScrubber 1.4 to examine the ISO, I noticed my files are a bit different from the tutorials:
https://streamable.com/2hh2m

Where exactly do I find the files that contain the character models, or is there more decompression needed to be done?
This is my first time attempting to rip a model from a game, so if I am going about this all wrong, let me know.

The only place I see arc files are in homebuttons.

Image

-Edit- Update

Here is the updated mesh for those who want to play with her (no rig/skeleton yet):
https://my.mixtape.moe/uyqykl.zip

Image
Image


Last edited by Curtain on Sat Apr 29, 2017 4:21 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Sexy Drew Saturday
PostPosted: Sun Apr 23, 2017 6:07 am 
Offline
ultra-n00b
User avatar

Joined: Mon Apr 17, 2017 7:13 pm
Posts: 9
Has thanked: 2 times
Have thanks: 2 times
I decided to give Ninja Ripper a try, but now the pieces need to be put together along with applying the textures:
Image
https://gfycat.com/LazyGenerousKingsnake

Texture 1:
Image

Texture 2:
Image

If someone wants to put her together, I have her file here:
https://my.mixtape.moe/mkameq.zip

The zip file contains a blend file, textures, readme.txt and a zip file containing all the mesh files.

Image


Top
 Profile  
 
 Post subject: Re: Sexy Drew Saturday
PostPosted: Sun Apr 23, 2017 9:04 am 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2049
Has thanked: 380 times
Have thanks: 1034 times
Curtain wrote:
along with applying the textures:
how? The uv coordinates in your rips look broken:


Quote:
If someone wants to put her together
life's too short :D


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur
PostPosted: Sun Apr 23, 2017 12:01 pm 
Offline
ultra-n00b
User avatar

Joined: Mon Apr 17, 2017 7:13 pm
Posts: 9
Has thanked: 2 times
Have thanks: 2 times
I'm trying to do another rip with Forced interval to 15, but getting similar results. Maybe NinjaRipper doesn't play well with this particular game.
Will switching to another wrapper make a difference? It is currently on D3D11 Wrapper for Dolphin v5.0 64bit.
I'm using the Beasts of the 5th Sun Wii iso from romulation_net, which runs perfectly in Dolphin.

I'm new to this, so hopefully someone can give me some insight on how to get a clean rip.
Maybe someone can take a gander at the Wii ISO. If the Wii version doesn't work out, I will have to try the PlayStation2 or PSP version, or I can try my best to work with the rip meshes and manually paint.

Also, if anyone is good at reading the ninjaripper logs, let me know. The log is around 2MB file size.


Top
 Profile  
 
 Post subject: Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur
PostPosted: Sun Apr 23, 2017 11:33 pm 
Offline
ultra-n00b
User avatar

Joined: Mon Apr 17, 2017 7:13 pm
Posts: 9
Has thanked: 2 times
Have thanks: 2 times
*Update Progress*

SFMLab community member, gimmeaname, managed to get her this far:
Code:
https://sfmlab.com/forum/forum/model-requests-5/topic/drew-saturday-the-secret-saturdays-nsfw-1118/

Now I can just adjust 1 side of her non-T-Posed meshes and mirror it
Image


Top
 Profile  
 
 Post subject: Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur
PostPosted: Mon Apr 24, 2017 11:28 am 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2049
Has thanked: 380 times
Have thanks: 1034 times
Curtain wrote:
*Update Progress*

SFMLab community member, gimmeaname, managed to get her this far:
dunno, which script he uses and which rips.

From the rips you've uploaded I tried Mesh_0027.rip with this script:
Code:
'''Noesis import plugin. Written by Sammie'''
'''Last Update: 27.01.2013'''
'''Version: 1.18'''
and the uvs look pretty unusable:


@episoder: that's really :D funny


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Last edited by shakotay2 on Mon Apr 24, 2017 3:07 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur
PostPosted: Mon Apr 24, 2017 2:33 pm 
Offline
ultra-n00b

Joined: Fri Oct 16, 2015 8:05 pm
Posts: 5
Has thanked: 0 time
Have thanks: 1 time
that's exactly what i saw. and i used the same version of the plugin. just apply the texture and it works. just remove doubles and you see the plain uv islands. yours are still upside down tho. :wink:


Top
 Profile  
 
 Post subject: Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur
PostPosted: Tue Apr 25, 2017 7:56 am 
Offline
ultra-n00b
User avatar

Joined: Mon Apr 17, 2017 7:13 pm
Posts: 9
Has thanked: 2 times
Have thanks: 2 times
She is almost done: https://gfycat.com/RecentHeavyDutchsmoushond
Image


Top
 Profile  
 
 Post subject: Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur
PostPosted: Sat Apr 29, 2017 4:28 am 
Offline
ultra-n00b
User avatar

Joined: Mon Apr 17, 2017 7:13 pm
Posts: 9
Has thanked: 2 times
Have thanks: 2 times
Here is the updated mesh in case anyone wanted: https://my.mixtape.moe/uyqykl.zip
I've been busy following weight painting guides, so it may take awhile before the next rig update.

Front: https://i.imgur.com/CqvOpMR.png
Image

Back: https://i.imgur.com/Hm8eVyL.png
Image


Top
 Profile  
 
 Post subject: Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur
PostPosted: Sat May 06, 2017 4:45 am 
Offline
ultra-n00b
User avatar

Joined: Mon Apr 17, 2017 7:13 pm
Posts: 9
Has thanked: 2 times
Have thanks: 2 times
I'm experimenting with rigging multiple Objects/Meshes to 1 Armature.
Besides joining all the meshes into 1 object and then rigging, is there another way to fix the open seams while keeping the objects/meshes separate, or is the only way is to rig the whole single mesh and then separate after?

Multiple Objects to 1 Armature Demonstration:
https://streamable.com/1cehf

I've seen some amazing character models with multiple bodygroups for clothing, hair etc, but I'm curious to know what the workflow is like to rig all those separate meshes/bodygroups to 1 armature.

I understand that some mesh parts can be simple as rigging to a single bone, but what if the mesh/object needs to interact with more than 1 bone?

-EDIT- Solution
Solution from JawSFM from SFMLab:
Quote:
Joining everything, rigging, then separating is really the easiest way to go about that. If you're worried about finding the right seams again, you can assign the parts separate meaterials and later use material select to separate.

edit: and better do a remove doubles first after joining too


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group