XeNTaX
http://forum.xentax.com/

Bayonetta PC
http://forum.xentax.com/viewtopic.php?f=16&t=16153
Page 1 of 1

Author:  wardialer6000 [ Sun Apr 16, 2017 7:09 pm ]
Post subject:  Bayonetta PC

i extracted all the CPK files in noesis which created a lot of DAT files in 'data??files' folders. however, i can't seem to open any DAT files in noesis. i keep getting a 'file could not be previewed' error.

are these files encrypted, or am i clicking on the wrong ones?

Author:  zaramot [ Sun Apr 16, 2017 7:46 pm ]
Post subject:  Re: Bayonetta PC

You need to provide samples, I'm almost sure it's endianness difference console/pc + different texture format (.xpr xbox-360 and most likely .dds for pc)

Author:  Gh0stBlade [ Mon Apr 17, 2017 1:10 am ]
Post subject:  Re: Bayonetta PC

Can someone confirm if Bayonetta 2's Bayonetta model has the same or similar skeleton? I can move her over to Bayonetta PC if I get time.

Cheers.

Author:  MisterNatal [ Tue May 02, 2017 6:52 am ]
Post subject:  Re: Bayonetta PC

Can someone please link me to the wmb importer script for 3ds max? and the noesis script please!

Author:  Kerilk [ Sun Aug 27, 2017 8:10 pm ]
Post subject:  Re: Bayonetta PC

I have updated the Noesis plugin for Bayonetta PC (with permission from MrAdults). You can find it here:
https://github.com/Kerilk/noesis_bayonetta_pc
in the release section.

Some normal maps and textures have an offset/scale that I cannot reliably fix right now but most of the models can be viewed.

I am trying to figure the animation format. I made some progress (I can read the files) bur I can't figure out the interpolation method used.

Author:  Kerilk [ Sun Oct 01, 2017 11:33 pm ]
Post subject:  Re: Bayonetta PC

Just a little update to report that I have added some support for animations to the plugin.

Author:  MisterNatal [ Thu Dec 07, 2017 6:19 am ]
Post subject:  Re: Bayonetta PC

Kerilk wrote:
Just a little update to report that I have added some support for animations to the plugin.
Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes?

Author:  Kerilk [ Thu Dec 07, 2017 12:20 pm ]
Post subject:  Re: Bayonetta PC

MisterNatal wrote:
Kerilk wrote:
Just a little update to report that I have added some support for animations to the plugin.
Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes?


All of them. They are often located in different files. Example: pl0000.dat and pl000f.dat. pl000f.dat contains all movements. Boss specific movements are contained in the boss file: example em0400.dat contains surf related animations. I think weapon specific animations are located with the weapons. Note that noesis will only play animations for pl0000.dat as it contains pl0010.wmb and all player related animations have format pl0010_xxx.mot.

Animations for cutscene are contained in the cutscene files themselves. I have tried it with bayo 2, never with bayo 1 but it should be the same. The extension is not .dat so the filter will not display it and you will need to write the filename in the box.

Page 1 of 1 All times are UTC + 1 hour
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/