hex2obj can't figure out a correct mesh because the faces don't fit with vertices
may depend on the specific model you chose, but for imc_hero_richter.mdl
, it's one of the simplest formats I've ever come across.
It requires some scrolling through the file, of course, and some "feeling of 3D flow" (people might hate it when I write "experience"):
search for 0000 0100 0200 gives 237 finds, or so.
Well, 0xE7C8 is obviously not a good start. Checked some others, finally 0x24932C looked ok to me.
0x253154, size 0x9E28 / 2 -> 20244 face indices (dec.)
max. FI is 6048 (lower left listbox), chosen as vertex count
some scrolling for the vertices, 0x2986C8 looks good
FVF size, 48 obviously, floats, 12 bytes position, 12 bytes normals, uvs to follow? yes
so uv pos is 24:
(in fact it took me more time to write this post than to extract the model, cheers
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894Make_H2O-ForzaHor3-jm9.zip
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