Hey, so, the PAYDAY 2 modding community has reached the point where we're doing shit like adding entirely new weapons and cops to the game, but we've hit a small snag. Nobody understands how the model format works well enough to make a proper model compiler for it. All we have are research notes and a tool that can sort-of properly compile a model, but it only has one bone maximum and no weighting or anything. This is cool for level geometry or props, but not-so-cool for stuff like custom cop models, which is what we'd like to use it for.
I asked around, and heard you guys are really good at reverse engineering just about everything when it comes to video games, so I figured I'd post what we've assembled here and see if you guys can make anything of it.Research notes on the .model format PAYDAY 2 usesA working example of a Cop model with proper bones and riggingSource code for the existing wonky model compiler we havePrecompiled version of the wonky model compiler we have
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