shakotay2 do you use PRIMITIVE_TOPOLOGY_TRIANGLELIST ?
guess, no. (There's many other names, for example D3DPT_TRIANGLELIST
I just use the face indices from the model to create triangles, one after the other.
You could open the test.obj
creates with a text editor and compare the faces to the ones your app produces:
f 1/1 2/2 3/3
f 4/4 5/5 6/6
For the Forest_Dirt_Hill sample you could even use the face autocreation feature (button noPtC -> Fake).
(Be aware that there's a naming bug, it says "autocreated tristripped", but it's normal triangles only. )
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894Make_H2O-ForzaHor3-jm9.zip
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