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 Post subject: Troll and i smd models
PostPosted: Fri Apr 07, 2017 3:32 pm 
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I have Win 7 and game Troll and I not launch on Win 7 !
:(

But i found smd models in this game ! :)

This game for 2017 year.

I try smd importer(2011) for 3d max 2009 , but model was not loaded.



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 Post subject: Re: Troll and i smd models
PostPosted: Mon Apr 17, 2017 8:17 am 
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have a look at the smd in a hexeditor to see that it's binary data
(no normals)

It starts with this submesh (FVFsize= 60, has normals):
0x12600 1218
Vb1
60 28
0x888 1218
020000
0x0 255


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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Troll and i smd models
PostPosted: Sun Apr 23, 2017 7:32 am 
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Hm...

shakotay2 do you use PRIMITIVE_TOPOLOGY_TRIANGLELIST ?

My mesh not look like on your picture !

And i find Box.smd mesh.

I render correct this box.smd (vertices offset 24 decimal value not hex) PRIMITIVE_TOPOLOGY_TRIANGLELIST and 36 indexes and 24 vertices.
Vertex begin at 0x0888 and Index begin at 0x0AC8


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 Post subject: Re: Troll and i smd models
PostPosted: Sun Apr 23, 2017 8:36 am 
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Roman wrote:
shakotay2 do you use PRIMITIVE_TOPOLOGY_TRIANGLELIST ?
guess, no. (There's many other names, for example D3DPT_TRIANGLELIST or GL_TRIANGLES.)

I just use the face indices from the model to create triangles, one after the other.
You could open the test.obj which hex2obj creates with a text editor and compare the faces to the ones your app produces:
f 1/1 2/2 3/3
f 4/4 5/5 6/6

For the Forest_Dirt_Hill sample you could even use the face autocreation feature (button noPtC -> Fake).
(Be aware that there's a naming bug, it says "autocreated tristripped", but it's normal triangles only. )

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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Troll and i smd models
PostPosted: Sun Apr 23, 2017 11:59 am 
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Aha !
I found 'VERT' and i use this data for vertices !

Now i understood and now work all fine :)

Thanks !


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 Post subject: Re: Troll and i smd models
PostPosted: Sat May 13, 2017 11:32 am 
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Roman wrote:
Aha !
I found 'VERT' and i use this data for vertices !

Now i understood and now work all fine :)

Thanks !


Did you find the UV datas for the character model (48 bytes vertex size)?


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