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 Post subject: Re: Sudden Attack - Noesis Script Creation
PostPosted: Sun Mar 19, 2017 6:20 pm 
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okay i updated the script with a quick fix, it may or may not break other models, if it does just comment out lines 34-37 and shift+tab line 38. :D
the stride was 1 byte off and the submesh headers had an extra 2 bytes in the last 2 samples. :scaredy:

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Last edited by AceWell on Sun Mar 19, 2017 7:43 pm, edited 1 time in total.

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 Post subject: Re: Sudden Attack - Noesis Script Creation
PostPosted: Sun Mar 19, 2017 7:09 pm 
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Works great :D Thanks!


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 Post subject: Re: Sudden Attack - Noesis Script Creation
PostPosted: Thu Mar 23, 2017 3:15 pm 
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shakotay2 wrote:
Is #rapi.rpgBindUV1BufferOfs() still commented out in your code?
delete the # then (which disables the line from being "executed", so it's just a comment)

I'd suggest to read chrrox' Noesis tutorial to gain more understanding
otherwise you'll fall from one trouble into the other, I guess.

did you follow mariokart64n's tutorial?
" msh.setIndices(ltb.faceArray)"
" msh.setPositions(ltb.vertArray)"
is a little bit uncommon to me (doesn't seem to be part of the rapi.rpg interface)

You might be required to use self.setUVs([]) to get the uvs.


QuickBMS can not extract .rez [roll] How could I extract it,plz.



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