XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Fri Aug 18, 2017 4:15 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 67 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: Spider-Man 3 PC
PostPosted: Thu Mar 30, 2017 1:14 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2092
Has thanked: 403 times
Have thanks: 1057 times
I can't show something for Noesis, but the playerGoblin:


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Thu Mar 30, 2017 2:18 pm 
Offline
veteran

Joined: Mon Oct 13, 2014 6:54 am
Posts: 106
Has thanked: 52 times
Have thanks: 6 times
Oh nice! Is it possible to get the rigging out too?


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Thu Mar 30, 2017 2:38 pm 
Offline
double-veteran
double-veteran
User avatar

Joined: Thu Oct 22, 2009 10:24 am
Posts: 818
Location: Russia, Siberia
Has thanked: 150 times
Have thanks: 83 times
offtopic:
the only model I'm interesting in is a model of Stan Lee:
Image

but it's in amazing sm2.

_________________
Thank you for all you do here
my blog | my forum


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Thu Mar 30, 2017 3:04 pm 
Offline
veteran

Joined: Mon Oct 13, 2014 6:54 am
Posts: 106
Has thanked: 52 times
Have thanks: 6 times
I have Amazing Spider-Man 2. More than happy to dig out the files for you.


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Thu Mar 30, 2017 4:18 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2092
Has thanked: 403 times
Have thanks: 1057 times
blacksuit, after some manual erasing:


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Thu Mar 30, 2017 4:23 pm 
Offline
double-veteran
double-veteran
User avatar

Joined: Thu Oct 22, 2009 10:24 am
Posts: 818
Location: Russia, Siberia
Has thanked: 150 times
Have thanks: 83 times
trexjones wrote:
I have Amazing Spider-Man 2. More than happy to dig out the files for you.
would be awesome :mrgreen: or they will be boneless? cause' I can rip them by myself though I want them with weights and stuff :scaredy:

_________________
Thank you for all you do here
my blog | my forum


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Tue Apr 04, 2017 3:50 pm 
Offline
double-veteran
double-veteran

Joined: Tue Mar 24, 2015 8:12 pm
Posts: 1167
Has thanked: 19 times
Have thanks: 537 times
ok i'm researching this.

.36 files have a bit spiderish structure. Nothing too complex though. Expect the model/texture conversion tools soon.


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Tue Apr 04, 2017 5:01 pm 
Offline
veteran

Joined: Tue Jan 26, 2016 2:26 pm
Posts: 84
Has thanked: 4 times
Have thanks: 6 times
Sounds awesome,can't wait! :D
Will you also make bone extractor or animation tool? or you didn't check that?


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Tue Apr 04, 2017 5:40 pm 
Offline
double-veteran
double-veteran

Joined: Tue Mar 24, 2015 8:12 pm
Posts: 1167
Has thanked: 19 times
Have thanks: 537 times
I don't know. They have 2 skeletons for each model: skeleton and animation skeleton. That happens sometimes. Face animations are made with morphs. No facial bones and there are .MORH files for each character.

Image


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Tue Apr 04, 2017 9:03 pm 
Offline
double-veteran
double-veteran

Joined: Tue Mar 24, 2015 8:12 pm
Posts: 1167
Has thanked: 19 times
Have thanks: 537 times
work in progress

Image


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Tue Apr 04, 2017 10:27 pm 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 841
Has thanked: 1803 times
Have thanks: 432 times
since daemon1 is likely going to make a complete tool i will just share the work in progress
bms script i have so far for texture data extraction so it doesn't completely go to waste. (:
this bms script extracts the texture data with names and adds headers.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Last edited by AceWell on Tue May 16, 2017 9:05 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Wed Apr 05, 2017 6:31 am 
Offline
veteran

Joined: Mon Oct 13, 2014 6:54 am
Posts: 106
Has thanked: 52 times
Have thanks: 6 times
You guys are amazing! Thank you so much for looking into these...!


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Wed Apr 05, 2017 6:44 am 
Offline
double-veteran
double-veteran

Joined: Tue Mar 24, 2015 8:12 pm
Posts: 1167
Has thanked: 19 times
Have thanks: 537 times
AceWell wrote:
okay since daemon1 is likely going to make a complete tool i will go ahead and share the work in progress


i see you used a few workarounds to get the data: searching for 4-letter IDs and hashes instead of reading the data from where they must be.

But I also needed skeletons and mesh descriptions, so I parsed the whole data structure properly.


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Wed Apr 05, 2017 7:58 am 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 841
Has thanked: 1803 times
Have thanks: 432 times
daemon1 wrote:
I parsed the whole data structure properly.

i hope so, you are a programmer and i am not! :dance:

_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
 Post subject: Re: Spider-Man 3 PC
PostPosted: Wed Apr 05, 2017 8:15 am 
Offline
double-veteran
double-veteran

Joined: Tue Mar 24, 2015 8:12 pm
Posts: 1167
Has thanked: 19 times
Have thanks: 537 times
AceWell wrote:
daemon1 wrote:
I parsed the whole data structure properly.

i hope so, you are a programmer and i am not! :dance:


Yes you are. You've written a bms script, and its also a program.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 67 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot], Jodan, neppppp, tone and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group