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 Post subject: Need Help (Hex2Obj) for Halo 5 Forge Models
PostPosted: Sat Mar 11, 2017 3:16 pm 
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So guys, I'm new at these things. I'll be honest, I just want halo 5 armors for my SFM project. I found Halo 5: Forge models in this forum, I tried to open them in 3DSMax but I can't. I learned I need to convert these files to .obj. My English is not very good at this point and I understand nothing. Could someone explain how I do things with Hex2Obj and convert them into .obj. And if it's possible, could you teach me how can I use them in Source Filmmaker?

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 Post subject: Re: Need Help (Hex2Obj) for Halo 5 Forge Models
PostPosted: Sat Mar 11, 2017 5:55 pm 
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AgentJersey117 wrote:
So guys, I'm new at these things. I'll be honest, I just want halo 5 armors for my SFM project. I found Halo 5: Forge models in this forum, I tried to open them in 3DSMax but I can't.
Why? Did you ever use a maxscript with 3dsmax?
Here's a script from erik945 (didn't test it):
viewtopic.php?f=16&t=15299&p=124647&hilit=halo+forge+hex2obj#p124647

Quote:
My English is not very good at this point and I understand nothing.
Use google translation. Should be understandable in most cases.

Quote:
Could someone explain how I do things with Hex2Obj and convert them into .obj.
The version of hex2obj which works for those models is on hold atm, because I'm too busy with a myriad of other things.


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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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