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 Post subject: Allods online updated final request
PostPosted: Thu Mar 09, 2017 1:24 am 
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Hello everyone i wanted to draw attention to this game again altho i know years ago another thread was made.
I am a designer and consider this game a character design marvel however my brain is not made for reverse engineering even tho i tried to follow tutorials on these forums to decode it myself.
Im asking anyone that has looked at this in the past to please give it another look and try to decode the .bins from models and animation for a noesis/blender/whatever else script

What i know so far:
the paks are simple zlib and cant be decompressed with 7-zip or other program.
The model lods are stuck on each other but thats not really a problem for as i am willing to fix them myself in a 3d program
The skyforge .bins which might be similar since its from same company have already been decoded by user Acewell on this thread: /viewtopic.php?f=16&t=13497

Im adding some model and animation .bins below.
Thanks in advance


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 Post subject: Re: Allods online updated final request
PostPosted: Thu Mar 09, 2017 1:25 am 
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Here is the animation file


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 Post subject: Re: Allods online updated final request
PostPosted: Thu Mar 09, 2017 3:19 am 
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for AedMale_lowpoly.(Geometry).bin use offzip
Code:
offzip -a AedMale_lowpoly.(Geometry).bin c:\offzip\extracted


then you can use Hex2obj to get the model

looks like the LOD mesh is on top of the main mesh again

:D


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Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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 Post subject: Re: Allods online updated final request
PostPosted: Thu Mar 09, 2017 11:02 am 
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thanks for the reply! looks like the lod thing is just a bad storing decision by the devs.
i've tried using hex2obj before its a very cool program but still can u create a noesis script?


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 Post subject: Re: Allods online updated final request
PostPosted: Wed Aug 09, 2017 6:57 am 
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AceWell wrote:
for AedMale_lowpoly.(Geometry).bin use offzip

instead of using offzip to decompress use this bms script so you can run on entire folders and keep the file names :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype zlib_noerror
get ZSIZE asize
get NAME basename
get EXT extension
string NAME + "_decomp."
string NAME + EXT
clog NAME 0 ZSIZE ZSIZE


freakshow wrote:
can u create a noesis script?

to make a Noesis python script i would need more than one sample to compare data :)

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Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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