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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Sat Mar 11, 2017 4:15 pm 
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Hello AceWell,can you make a noesis script for Marvel Ultimate Alliance 1 PC remastered .Igb files?
Samples here: https://mega.nz/#!DhhABKoK!hDoRduYShV3K ... flGv1kOybs
Thanks in advance.
P.S I know what i post this in wrong topic,but i can't send Messages to you..

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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Sun Mar 12, 2017 1:53 am 
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Sakuraba wrote:
Thanks for replying to me, your tip did not work right here continues without the texture applied correctly.

i don't know then, just keep trying to line up the UVs with the texture however you need to,
you'll get it right eventually since there is only so many ways you can orient them. :)


Rutabaga wrote:
Hello AceWell,can you make a noesis script for Marvel Ultimate Alliance 1 PC remastered .Igb files?

i took a look at your samples and at first glance they look chaotic, so probably not :(

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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Sun Mar 12, 2017 1:54 pm 
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@ acewell, does the method keeps the model rigging?
it would be easier to use unity studio's extract bundle command. when searching for bundles, scroll down to all files option


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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Sun Mar 12, 2017 11:57 pm 
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rballad wrote:
does the method keeps the model rigging?
i've never seen a non proprietary 3d software format store rigging, so i would say no

rballad wrote:
it would be easier to use unity studio's extract bundle command. when searching for bundles, scroll down to all files option
if it works better for you then go for it, doesn't really matter as long as it gets done. :)
DerPopo said he will add compressed mesh support to UABE within the next 3-4 months so the process here is temporary anyway. (:

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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Mon Mar 13, 2017 2:31 pm 
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dswd2015 wrote:
I need help to extract models from Power Rangers Legacy Wars. File in format .sassets (unity 5.5.0p4)

http://www.mediafire.com/file/w45tfjbw4 ... T1_red.rar



What process did you use to extract .sassets files? Do you have any tutorials to tell me?

Thank


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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Tue Mar 14, 2017 2:08 am 
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Leucionio wrote:
dswd2015 wrote:
I need help to extract models from Power Rangers Legacy Wars. File in format .sassets (unity 5.5.0p4)

http://www.mediafire.com/file/w45tfjbw4 ... T1_red.rar



What process did you use to extract .sassets files? Do you have any tutorials to tell me?

Thank


The whole topic is related to this, take it easy.


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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Tue Mar 14, 2017 2:24 am 
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Leucionio wrote:
dswd2015 wrote:
I need help to extract models from Power Rangers Legacy Wars. File in format .sassets (unity 5.5.0p4)

http://www.mediafire.com/file/w45tfjbw4 ... T1_red.rar



What process did you use to extract .sassets files? Do you have any tutorials to tell me?

Thank


Read the post, AceWell explained how the process works.


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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Tue Mar 14, 2017 6:09 am 
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AceWell wrote:
i thought you already understood the process after the posts you made in the other thread, but lets try this again (:

before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"

1. open "RngM_MOV_T1_red.sasset" with UABE
2. find the model in the list, in this case select "rngm_mov_t1_red_skeleton.fbx"
3. now click "Export Raw" and save it as "somename.dat" and close "RngM_MOV_T1_red.sasset"
4. now open "CAB-123" with UABE
5. select a file of the same type (mesh) from the list so we can overwrite it
6. click "Import Raw", now find and select the "somename.dat" that you exported earlier
7. now click File > Save and give it a name like "CAB-mynewfile"
8. now open "CAB-mynewfile" with Unity Studio and export the mesh as fbx




Hello AceWell can you check out what went wrong with my procedure... my fbx file wont work :( :( :(

http://i1259.photobucket.com/albums/ii5 ... obcjfb.jpg


Thank you in advance.. More Power!!!! :D


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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Tue Mar 14, 2017 4:24 pm 
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markrodil29 wrote:
AceWell wrote:
i thought you already understood the process after the posts you made in the other thread, but lets try this again (:

before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"

1. open "RngM_MOV_T1_red.sasset" with UABE
2. find the model in the list, in this case select "rngm_mov_t1_red_skeleton.fbx"
3. now click "Export Raw" and save it as "somename.dat" and close "RngM_MOV_T1_red.sasset"
4. now open "CAB-123" with UABE
5. select a file of the same type (mesh) from the list so we can overwrite it
6. click "Import Raw", now find and select the "somename.dat" that you exported earlier
7. now click File > Save and give it a name like "CAB-mynewfile"
8. now open "CAB-mynewfile" with Unity Studio and export the mesh as fbx




Hello AceWell can you check out what went wrong with my procedure... my fbx file wont work :( :( :(

http://i1259.photobucket.com/albums/ii5 ... obcjfb.jpg


Thank you in advance.. More Power!!!! :D



Nothing is wrong, you just need one more step to open the file in blender. Download "Noesis", open and export the .fbx file into .obj and you will be able to open the file on blender.


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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Wed Mar 15, 2017 5:16 am 
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rizky81 wrote:
markrodil29 wrote:
AceWell wrote:
i thought you already understood the process after the posts you made in the other thread, but lets try this again (:

before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"

1. open "RngM_MOV_T1_red.sasset" with UABE
2. find the model in the list, in this case select "rngm_mov_t1_red_skeleton.fbx"
3. now click "Export Raw" and save it as "somename.dat" and close "RngM_MOV_T1_red.sasset"
4. now open "CAB-123" with UABE
5. select a file of the same type (mesh) from the list so we can overwrite it
6. click "Import Raw", now find and select the "somename.dat" that you exported earlier
7. now click File > Save and give it a name like "CAB-mynewfile"
8. now open "CAB-mynewfile" with Unity Studio and export the mesh as fbx




Hello AceWell can you check out what went wrong with my procedure... my fbx file wont work :( :( :(

http://i1259.photobucket.com/albums/ii5 ... obcjfb.jpg


Thank you in advance.. More Power!!!! :D



Nothing is wrong, you just need one more step to open the file in blender. Download "Noesis", open and export the .fbx file into .obj and you will be able to open the file on blender.



Thanks a lot that helps a lot.. another question, Hows the process to get the textures?

Thanks in advance rizky81... :D :D :D


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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Mon Mar 20, 2017 2:09 pm 
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Thanks a lot that helps a lot.. another question, Hows the process to get the textures?

Thanks in advance rizky81... :D :D :D


I need the same explanation 8D


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 Post subject: Re: Power Rangers Legacy Wars Android
PostPosted: Mon Mar 20, 2017 4:59 pm 
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select the textures in UABE then click "Plugins" and select an export option (:


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