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 Post subject: Re: Far Cry Primal models
PostPosted: Sun Apr 23, 2017 4:31 am 
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I realise this thread's been inactive for a while, but with Last of Us and now Homefront Revolution gone through, I'm finally getting back to this and going through the files. Can someone help me out with something (I'm guessing either Volfin or Daemon will know this), but after I use the initial set of tools, I'm able to extract a lot of the files using the unpacker, but there are ones that don't appear -- I can't find a lot of the character models, or things like the sabretooth tiger. Is it something to do with the XML's? Do I need something more than just the "names.xml" that comes with the tools?

## EDIT ##

Never mind! Figured it out! :D

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 Post subject: Re: Far Cry Primal models
PostPosted: Thu May 25, 2017 8:55 pm 
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Hi, how can we import animations from Far Cry 4 or Primal? their animations are amazing!


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 Post subject: Re: Far Cry Primal models
PostPosted: Tue Jul 11, 2017 11:02 am 
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Hi daemon1

I did everything as you described it, but the owl controls is missing. http://i63.tinypic.com/mij3tj.png

Original: https://youtu.be/_ifOceaGNxI?t=12s


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 Post subject: Re: Far Cry Primal models
PostPosted: Sun Nov 26, 2017 10:18 pm 
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fcp_unpack crashes when i drop a fat. file onto it
Is the tool outdated or something?

C:\Users\Jakob>C:\Users\Jakob\Desktop\Primal\fcp_unpack.exe "D:\Steam\steamapps\common\Far Cry Primal\data_win32\common.fat"

Ikke-afviklet undtagelse: System.IO.FileNotFoundException: Filen 'D:\Steam\steamapps\common\Far Cry Primal\data_win32common.dat' blev ikke fundet.
Filnavn: 'D:\Steam\steamapps\common\Far Cry Primal\data_win32common.dat'
ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
ved System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
ved System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
ved System.IO.FileStream..ctor(String path, FileMode mode)
ved LZ4Sharp.LZ4Sharp.Main(String[] args)


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 Post subject: Re: Far Cry Primal models
PostPosted: Mon Nov 27, 2017 1:38 am 
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Yeah, there are several versions, I think one had the bug with the missing backslash. Try another build.


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 Post subject: Re: Far Cry Primal models
PostPosted: Sat Feb 10, 2018 5:41 am 
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Hey guys. I know this is an old thread but I've been trying to get some statics out of this game forever, and I'd appreciate any help.

I get this error when I try to open most of the files in Blender. When I get the error, the model is usually okay but the UVs are not right. Image
Other folk seem to be getting decent results out of it. Perhaps I might be doing something wrong?

Thanks.


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 Post subject: Re: Far Cry Primal models
PostPosted: Sat Feb 10, 2018 5:57 am 
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lionfx wrote:
Hey guys. I know this is an old thread but I've been trying to get some statics out of this game forever, and I'd appreciate any help.

I get this error when I try to open most of the files in Blender. When I get the error, the model is usually okay but the UVs are not right. Image
Other folk seem to be getting decent results out of it. Perhaps I might be doing something wrong?

Thanks.


It's possible the file type you're trying to import isn't supported yet. I'd need some example files to look at.


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 Post subject: Re: Far Cry Primal models
PostPosted: Sat Feb 10, 2018 6:18 am 
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volfin wrote:
It's possible the file type you're trying to import isn't supported yet. I'd need some example files to look at.


Hi, thanks a lot for getting back to me. I uploaded three examples here. http://s000.tinyupload.com/?file_id=75262166919712668245


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 Post subject: Re: Far Cry Primal models
PostPosted: Sat Feb 10, 2018 9:50 pm 
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I tried your 3 examples, all loaded fine, without error. And have UVs included.

Image

Image

Image

So I don't really know what to say, other than are you sure you have the latest version of the importer?


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 Post subject: Re: Far Cry Primal models
PostPosted: Sat Feb 10, 2018 10:27 pm 
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volfin wrote:
I tried your 3 examples, all loaded fine, without error. And have UVs included.

So I don't really know what to say, other than are you sure you have the latest version of the importer?


Thanks for checking them out for me.

Hm. I've tried I'd say every combination of unpack and importers but yeah I have the latest, as far as I know. 1.07 of the importer.
What I do is I just import them into Blender and export an FBX, bring them into Max where they look as if they've been pitch wrapped or something and the UVs are way out of whack. At least they're working for you, anyway, so it is solvable.

Is 1.07 the latest, can I ask? Just to be sure.

Thanks again.

Edited for clarity.


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 Post subject: Re: Far Cry Primal models
PostPosted: Sat Feb 10, 2018 10:52 pm 
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yep, 1.07 is the latest. Also you understand the models are multi-material, so each material section has it's own part of the UV. They aren't all laid out for a single texture. I don't know if converting to FBX handles that right, but it's handled in Blender correctly. Also models can have multiple sets of UVs, but for FCP, they are usually identical.


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 Post subject: Re: Far Cry Primal models
PostPosted: Sat Feb 10, 2018 11:14 pm 
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volfin wrote:
yep, 1.07 is the latest. Also you understand the models are multi-material, so each material section has it's own part of the UV. They aren't all laid out for a single texture. I don't know if converting to FBX handles that right, but it's handled in Blender correctly. Also models can have multiple sets of UVs, but for FCP, they are usually identical.


Okey doke, perhaps the error message is unrelated to the UV issue then. Might be clumsiness on my part with the exporting. At least I'm closing in on the problem anyway. I'll do a reinstall and try get them out a few different ways. Thanks. Appreciate the help.


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 Post subject: Re: Far Cry Primal models
PostPosted: Fri Feb 16, 2018 5:05 pm 
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Hi -- thank you so much for this thread, especially Volfin -- the importer worked great! I'm trying to port over some of the animals, but can't figure out how to get the correct texture for the fur for animals like the mammoth and wooly rhino.

Also, when I export as fbx or obj, the models I've seen are usually one mesh, not separate meshes for the fur and body. I assume the uv for the fur is separate. I'm very new to blender, is there an export setting I'm missing? I don't even know the way you make the actual textures show up in blender like some of the shots in this thread (I'm more used to 3ds max). Any help and advice would be appreciated!

Finally, looking at the textures, they seem pretty low quality (512)? Is that the best quality texture they have in the files, or should I be looking for higher quality textures elsewhere in the files (I only extracted primal_main.fat)

Thanks -- sorry for all the questions, all a bit new to me.



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