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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Mon Jan 16, 2017 5:48 am 
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zheneq wrote:
That's what a mesh block looks like: pic
Three blocks of data, then references to them, and then - draw lists?

Noesis plugin is here: https://github.com/Zheneq/Noesis-Plugins (to view point clouds, though not all of them seem to work)

shakotay2 wrote:
the mesh seems to consist of digitized data (laserscanned object).

At least some meshes don't look that way.


ngovandang wrote:
Btw, I think *.RSL format FF4 is similiar to No more heroes 2
Someone had released plugin for Blender to import *.RSL NMH2, but link has been removed

Yep, these games are by the same developer. Where did you find the plugin?

UPD: Found it viewtopic.php?f=18&t=6546


Um... Thank you
But NMH2 plugin is removed ;-;
Btw, I found some info of RSL
https://gbatemp.net/threads/rsl-data-containers.149429/
https://gbatemp.net/threads/wii-game-gr ... ts.206726/

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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Tue Oct 17, 2017 8:52 am 
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Is this thing still needed?


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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Fri Oct 27, 2017 8:54 am 
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Welp, I'm working on it in any case =P


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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Sun Oct 29, 2017 8:07 pm 
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So, the plugin is here.

Opens models (both characters and rooms) and texture archives.

I didn't look into the animations but I can if anybody needs them.


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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Mon Oct 30, 2017 12:24 am 
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zheneq wrote:
So, the plugin is here.

Opens models (both characters and rooms) and texture archives.

I didn't look into the animations but I can if anybody needs them.


Thanks a lot for this!
Do you think you could support No More Heroes 2 RSL too? Currently they only load up one texture so i suppose the format might be slightly different. I can upload samples if needed.


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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Tue Oct 31, 2017 9:41 am 
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zheneq wrote:
So, the plugin is here.

Opens models (both characters and rooms) and texture archives.

I didn't look into the animations but I can if anybody needs them.


*O* you really did it
thank you

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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Wed Nov 01, 2017 10:49 pm 
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o0Crofty0o wrote:
Do you think you could support No More Heroes 2 RSL too?


No More Heroes uses a different format for models and animations -- RSL is just a container. It doesn't seem totally different though.

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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Sat Nov 04, 2017 2:14 pm 
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zheneq wrote:
So, the plugin is here.

Opens models (both characters and rooms) and texture archives.

I didn't look into the animations but I can if anybody needs them.


thank you


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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Fri Dec 15, 2017 5:18 am 
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zheneq wrote:
So, the plugin is here.

Opens models (both characters and rooms) and texture archives.

I didn't look into the animations but I can if anybody needs them.


Alright i am the one of who is interested in it.
Can you add the function of animation export ?


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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Fri Dec 15, 2017 2:17 pm 
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z22901206 wrote:
Can you add the function of animation export ?


I think I can, but I'm really busy atm.

Also I believe I set bone weights the wrong way so probably I'll have to crack No More Heroes 2 format first (it's simpler).

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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Mon Dec 25, 2017 2:39 pm 
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zheneq wrote:
z22901206 wrote:
Can you add the function of animation export ?


I think I can, but I'm really busy atm.

Also I believe I set bone weights the wrong way so probably I'll have to crack No More Heroes 2 format first (it's simpler).



does the scripts can use for fatal frame 2(Wii)?


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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Tue Dec 26, 2017 3:03 pm 
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phay008 wrote:
does the scripts can use for fatal frame 2(Wii)?


I doubt that. But if it does have .rsl files in it, the format shouldn't be much different.

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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Fri Dec 29, 2017 9:49 am 
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zheneq wrote:
phay008 wrote:
does the scripts can use for fatal frame 2(Wii)?


I doubt that. But if it does have .rsl files in it, the format shouldn't be much different.


I use your script to import the .rsl file. the model is good. hut the face don't have bones???and some.rsl file can't import.ex:EJD00 ENB00 ETG00.JNU00.NNB00.MASKA01/00.
BTW,can you make a script to rip the models from fatal frame 2 WII when you have time?


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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Sun Oct 28, 2018 8:56 pm 
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please help, i have put the fatal frame and nintex script in python folder, but noesis still can't open the files


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 Post subject: Re: How to get Fatal Frame 4 (Wii) models with full skeletio
PostPosted: Tue Oct 30, 2018 6:31 am 
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If it doesn't recognize .rsl files, then something is wrong with your setup. If it fails to open them, post the error message.

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