XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sun May 28, 2017 7:48 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 96 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sat May 13, 2017 5:22 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Tue May 16, 2006 10:55 pm
Posts: 596
Location: Czestochowa, Poland
Has thanked: 13 times
Have thanks: 15 times

daemon1 wrote:
lionheartuk wrote:
Amazing work yet again! Thankyou.

I wanted to ask, since the tool does 1 file at a time, and its not possible to drag a bunch of files onto it, is there a way to have a batch script setup, I've tried a few things but nothing seems to want to work with the exe for some reason.

Sorry, its not entirely ontopic.


Surely there is, and i'm surprised you dont know it. Typical batch file to convert many files:

for %%a in (*.phyre) do ffx "%%a"

you can use it, changing only tool name and extension, also can use *.*


Thankyou.

This is more or less what I had though, and it didn't work.

I have

for %%a in (*.phyre) do superhc "%%a"

for the kiseki files, all the .dae.phyre files are in a single folder now but the script doesn't work for them.

I even tried this:

for %%a in (*.*) do superhc "%%a"

And i get error exception 32 so, I'm unsure what the issue is, I had that working fine on the sen.pkg tool someone else made before.

You can make the ads go away by registering


_________________
"Lemons are people nice hardworking & honest people too..."


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sat May 13, 2017 6:03 pm 
Offline
double-veteran
double-veteran

Joined: Tue Mar 24, 2015 8:12 pm
Posts: 1164
Has thanked: 18 times
Have thanks: 472 times
lionheartuk wrote:
for the kiseki files, all the .dae.phyre files are in a single folder now but the script doesn't work for them.


That means they are not model files. Because if the tool works on single file, it WILL work with this batch.

Animation files are also called .dae.phyre


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sat May 13, 2017 9:04 pm 
Offline
veteran

Joined: Mon Jun 04, 2012 1:45 am
Posts: 88
Has thanked: 10 times
Have thanks: 1 time
Another question regarding UtaKumi 575, how can I convert the textures?? The PhyreDDS bms script doesn't work them.


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sun May 14, 2017 3:19 am 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Tue May 16, 2006 10:55 pm
Posts: 596
Location: Czestochowa, Poland
Has thanked: 13 times
Have thanks: 15 times
daemon1 wrote:
lionheartuk wrote:
for the kiseki files, all the .dae.phyre files are in a single folder now but the script doesn't work for them.


That means they are not model files. Because if the tool works on single file, it WILL work with this batch.

Animation files are also called .dae.phyre


Figured out the issue!

The phyre files for sen no kiseki II cannot use the superhc.exe script.
I guess they're a little different in how they're composed.

_________________
"Lemons are people nice hardworking & honest people too..."


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Mon May 15, 2017 5:08 pm 
Offline
double-veteran
double-veteran

Joined: Tue Mar 24, 2015 8:12 pm
Posts: 1164
Has thanked: 18 times
Have thanks: 472 times
Darko wrote:
Stupid question, do you know how to unpack oneechan bara z dlc files??


yes i know. But I don't have time to make extractors for it. It's easy, someone else can do it.


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Wed May 17, 2017 5:17 pm 
Offline
advanced

Joined: Thu Jun 03, 2010 11:05 am
Posts: 47
Has thanked: 19 times
Have thanks: 3 times
daemon1 wrote:
Doronetty wrote:
One more question: Onechanbara Z Kagura have the same format?


I have no idea. Do you have some files?

I'm beg pardon for delay, here's the data:
PS3 Version:
http://www.mediafire.com/file/zsbldu2r20ked5p/OZKagura_PS3.rar
Xbox 360 Version:
http://www.mediafire.com/file/ws2329slf5ll1e2/OZKagura_Xbox360.rar
I remember somebody told me that PS3 version have phyre format so I hope that method for Z2 Chaos will be acceptable at least for PS3 version.


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Wed May 17, 2017 6:07 pm 
Offline
double-veteran
double-veteran

Joined: Tue Mar 24, 2015 8:12 pm
Posts: 1164
Has thanked: 18 times
Have thanks: 472 times
yes, strange enough, xbox version is in custom format, but ps3 is phyre engine. This type is supported by super heroines version:

Image


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Wed May 17, 2017 9:28 pm 
Offline
advanced

Joined: Thu Jun 03, 2010 11:05 am
Posts: 47
Has thanked: 19 times
Have thanks: 3 times
Sounds good - I'll try to extract Z Kagura models too! (I hope your tool can get models with textures or...)


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sat May 20, 2017 10:01 am 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Tue May 16, 2006 10:55 pm
Posts: 596
Location: Czestochowa, Poland
Has thanked: 13 times
Have thanks: 15 times
As always, great work here.

Your tool works great with Sen no Kiseki I as you showed, but not with Kiseki II or Tokyo Xanadu unfortunately.

I've tried all the different exe files posted in this thread of Tokyo Xanadu, but none of them work, all give an error instantly sadly.

I've uploaded some Tokyo Xanadu files here: https://drive.google.com/open?id=0BxzlH ... nVNdEtMNG8

If you get a chance to take a look, that'd be amazing, though I'm sure you've plenty of other things you'd rather be doing.

Once again, really good work in this thread, i never thought someone would crack the .phyre format, everyone else sort of shyed away from it.

_________________
"Lemons are people nice hardworking & honest people too..."


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sat May 20, 2017 11:37 am 
Offline
double-veteran
double-veteran

Joined: Tue Mar 24, 2015 8:12 pm
Posts: 1164
Has thanked: 18 times
Have thanks: 472 times
lionheartuk wrote:
If you get a chance to take a look, that'd be amazing, though I'm sure you've plenty of other things you'd rather be doing.


ok, after i finish with Evil Within


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Tue May 23, 2017 6:57 pm 
Offline
advanced

Joined: Mon Sep 22, 2014 1:23 am
Posts: 73
Has thanked: 24 times
Have thanks: 6 times
Hey,

If you find the time, can you please have a look on Trails of Cold Steel II?
The first game works well with the Super Heroine Chronicles tool, but I had no luck with the second.

I uploaded a few random samples: https://www.dropbox.com/s/7ewal4b9zvuyl ... s.rar?dl=0

Thanks!


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Tue May 23, 2017 8:24 pm 
Offline
ultra-n00b

Joined: Wed Apr 06, 2016 4:26 am
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
Hi. Is there a tutorial or something on how to use your tool? I am trying to extract the oreimo game model, but I have no idea where to even begin. Sorry for the noob question.


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Thu May 25, 2017 11:53 pm 
Offline
veteran

Joined: Mon Jun 04, 2012 1:45 am
Posts: 88
Has thanked: 10 times
Have thanks: 1 time
Any news on the Phyre DDS format for Uta Kumi?? :scaredy:


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Fri May 26, 2017 5:21 am 
Offline
double-veteran
double-veteran

Joined: Tue Mar 24, 2015 8:12 pm
Posts: 1164
Has thanked: 18 times
Have thanks: 472 times
DDS format is always the same!


Top
 Profile  
 
 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Fri May 26, 2017 5:26 am 
Offline
veteran

Joined: Mon Jun 04, 2012 1:45 am
Posts: 88
Has thanked: 10 times
Have thanks: 1 time
Although when I tried it with the tools posted, and from looking around nothing worked on them x . x



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 96 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot] and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group