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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Wed May 10, 2017 8:31 am 
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Thank you Acewell. Seriously. A much better solution than ninjaripping hundreds of textures and sorting through them :D

Just need a way to get DLC models and Z2 Chaos is 100%

Also, I updated the sample link that was messing up in case others want it.


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Thu May 11, 2017 7:08 am 
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Hello daemon1,please help me. I got stop working error when dragging onechanbaraz2 .dat to 0z2 extractor. My stystem is windows 10. I first extracted .cat files using Tamsoftcat.bms.


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Thu May 11, 2017 5:34 pm 
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anime663 wrote:
Could you also possibly look at Uta Kumi 575?


I need more samples from this game. Preferably all of them. I only need dae.phyre files.


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Thu May 11, 2017 5:36 pm 
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rballad wrote:
Hello daemon1,please help me. I got stop working error when dragging onechanbaraz2 .dat to 0z2 extractor. My stystem is windows 10. I first extracted .cat files using Tamsoftcat.bms.


.dat file is not model file

models are .gxt


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Thu May 11, 2017 6:45 pm 
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Looks like "Oreimo Happy End" is fully supported by my tool version for Super Heroines Chronicles.

ImageImage


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Fri May 12, 2017 2:54 am 
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daemon1 wrote:
ssringo wrote:
(which you noted was encrypted)

I also posted the picture with decrypted banana.

p.s. now downloading FFX


Thank you for your tools~but how to get the files from decrypted .dlc ? the bms is not working~


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Fri May 12, 2017 5:33 pm 
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lionheartuk wrote:
Its Trails of Cold Steel/Sen no Kiseki.


This game is also supported by "super heroines" version of the tool - viewtopic.php?p=130222#p130222

I just needed a little fix for very big maps having more than 65536 vertices. I also suggest you now check the tool on as many files as you can, so I don't have to return to this game later.

ImageImage


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Fri May 12, 2017 8:46 pm 
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Great work! Is there currently a known way to reimport models after they have been extracted? I'm hoping to do some modding for FFX.

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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Fri May 12, 2017 11:32 pm 
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daemon1 wrote:
I need more samples from this game. Preferably all of them. I only need dae.phyre files.

I'll just PM you the folders for each character.


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sat May 13, 2017 6:48 am 
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Amazing work yet again! Thankyou.

I wanted to ask, since the tool does 1 file at a time, and its not possible to drag a bunch of files onto it, is there a way to have a batch script setup, I've tried a few things but nothing seems to want to work with the exe for some reason.

Sorry, its not entirely ontopic.

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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sat May 13, 2017 11:36 am 
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lionheartuk wrote:
Amazing work yet again! Thankyou.

I wanted to ask, since the tool does 1 file at a time, and its not possible to drag a bunch of files onto it, is there a way to have a batch script setup, I've tried a few things but nothing seems to want to work with the exe for some reason.

Sorry, its not entirely ontopic.


Surely there is, and i'm surprised you dont know it. Typical batch file to convert many files:

for %%a in (*.phyre) do ffx "%%a"

you can use it, changing only tool name and extension, also can use *.*


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sat May 13, 2017 11:55 am 
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here's the version for Uta Kumi 575

Note that I only had character samples, so this may not work on static meshes or other objects. I will not return to this later, so if you need something else working, send me dae.phyre files for them.

Image


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sat May 13, 2017 12:25 pm 
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Please, please PLEEEEASE!
Can somebody help me and write detailed step-by step instruction "How-to-rip 3D models with textures from Onechanbara Z2 Chaos and it's DLC" - I'm newbie in 3D converting and I'm afraid I can't understand all information present in here... I want to finally rip all 3D models and upload them into Models-Resource.
P.S: One more question: Onechanbara Z Kagura have the same format?


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sat May 13, 2017 2:32 pm 
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Doronetty wrote:
One more question: Onechanbara Z Kagura have the same format?


I have no idea. Do you have some files?


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 Post subject: Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
PostPosted: Sat May 13, 2017 5:17 pm 
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Stupid question, do you know how to unpack oneechan bara z dlc files??

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