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 Post subject: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
PostPosted: Sun Dec 18, 2016 3:29 pm 
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This thread will contain tools for Phyre engine:
- Godzilla 2014,
- Super Heroine Chronicles
- Onechanbara Z2 Chaos
- Final Fantasy X/X2 HD remaster
- Uta Kumi 575
- Oreimo Happy End
- Trails of Cold Steel/Sen no Kiseki

Godzilla tool

Usage: split .PAC files with http://aluigi.org/bms/add_pac.bms, then unpack files with http://aluigi.altervista.org/bms/lzs.bms

Models will be in .DAE files. Drag them onto Godzilla_model.exe
Now all models supported (including level maps).

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Last edited by daemon1 on Mon May 15, 2017 8:55 pm, edited 5 times in total.

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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Sun Dec 18, 2016 3:43 pm 
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Textures can be extracted manually, after decompression with the same script. Need a tool to make proper DDS headers for them.

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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Sun Dec 18, 2016 4:09 pm 
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daemon1 wrote:
Textures can be extracted manually, after decompression with the same script. Need a tool to make proper DDS headers for them.

Image



do you know where I can find these models? I only have the ps4 version of the game


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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Sun Dec 18, 2016 4:29 pm 
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MorgothZeONE wrote:
do you know where I can find these models? I only have the ps4 version of the game


Tested on PS3 version. If you have other files, I can test them too.


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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Mon Dec 19, 2016 1:11 am 
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Thank you! :D

@MorgothZeONE I don't believe PS4 files can be extracted. At least, that was the case a year ago. Maybe they can be extracted now.


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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Mon Dec 19, 2016 3:03 am 
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I've got the PS4 version too, and they're pretty much the same. I dare say that if the PS4 version can be broken into, the same tools could probably be used on the models. Given Silent Hill PT just got accessed, I think if you chase up the right people at the PS4 hacking websites, you might be able to get them to look into it. I'd certainly donate to help out.


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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Mon Dec 19, 2016 3:28 am 
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ThatGodzillaFan wrote:
Thank you! :D

@MorgothZeONE I don't believe PS4 files can be extracted. At least, that was the case a year ago. Maybe they can be extracted now.


I was actually hinting a link to some models.... and all I really want is the Heisei Goji (burning and non burning textures) as well as the Legendary Goji


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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Tue Dec 20, 2016 1:11 am 
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Well, if someone can make the textures work instead of having to individually change the headers, I'm more than happy to release as many models as possible.


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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Tue Dec 20, 2016 3:15 am 
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Hi there. I registered once I caught wind of this. Might I say I am EXTREMELY happy you managed to after all this time crack the game files. Some of you may know me off youtube for my SFM videos or the models I port/provide for the gmod/sfm communities (and probably more). I would be more than happy to assist. Now I am no expert at unpacking or uncompressing stuff, but I can do quite abit of work with models. I'd be delighted to assist you with this endeavor. Now I know a few folks who work with textures, and I've done some texture work. If you could provide me with as many models and textures, sorted correctly btw, I can see what i can do to make them into a format easily usable and accessible


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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Tue Dec 20, 2016 5:55 am 
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UltramanUltimo, this is a research formats only section. To get models you need to extract them by your hands. Or ask elsewhere.

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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Tue Dec 20, 2016 6:46 am 
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Tosyk wrote:
UltramanUltimo, this is a research formats only section. To get models you need to extract them by your hands. Or ask elsewhere.


very well, I suppose I could take a shot at it, provided abit of a learning curve


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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Tue Dec 20, 2016 8:17 am 
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Huh, seems the textures are using the same packaging as Super Heroine Chronicle. Wonder if the models are the same way? (EDIT: Nope, the program just outright crashes, even though the files appear to be very similar in structure.)
Anyhoo, here's a QuickBMS script I wrote a while back for converting the textures from that game, which works just fine with the ones from Godzilla (minus the envmaps/cubemaps).
https://mega.nz/#!HoIFCC4J!lVPXqZu94Bh9 ... FdpWApgMnA


Last edited by RandomTBush on Tue Dec 20, 2016 3:23 pm, edited 1 time in total.

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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Tue Dec 20, 2016 2:37 pm 
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and here is a Noesis python script to open the decompressed texture samples :D


supports dxt1 and dxt5 because that was the only samples i had to look at

this script needs more testing because my graphics card is kaput and now
dxt textures show up as red in Noesis because of the old temporary card
i am using now doesn't support the newer stuff :(


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Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Tue Dec 20, 2016 4:13 pm 
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RandomTBush wrote:
Super Heroine Chronicle. Wonder if the models are the same way? (EDIT: Nope, the program just outright crashes, even though the files appear to be very similar in structure.)


If they are really similar in structure, I should be able to support them easily.


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 Post subject: Re: Godzilla 2014 model tool
PostPosted: Tue Dec 20, 2016 11:36 pm 
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daemon1 wrote:
RandomTBush wrote:
Super Heroine Chronicle. Wonder if the models are the same way? (EDIT: Nope, the program just outright crashes, even though the files appear to be very similar in structure.)
If they are really similar in structure, I should be able to support them easily.
Would you want me to send you the character model files to look at? Though I'm certainly not forcing you to add support for 'em. :-P


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