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 Post subject: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
PostPosted: Mon Dec 12, 2016 2:21 pm 
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Hey guys! I need help to get some models from the video game Ben 10 Ultimate Alien: Cosmic Destruction,
which was powered by Vicious Engine.

Image

I really love this cartoon series so I'm about crazy for collecting their models.

Well I've checked the forum and found a post about a game of Vicious Engine but didn't find much useful.
All I know so far is that for every version published on each platform some of its files were named in the
same way, for instance, xxx.ps3 on PS3, xxx.xbx on XBox 360 and xxx.wii on Wii, which implys they may
be in the same way of encryption. Besides, these models were created in 3Ds Max, but not sure if their
format is still max.


Below are some samples I extracted from the ISO file:

XBox 360 Version
PS3 Version
Wii Version

Seems the scripts folder within stores their animation files, who knows!

I know I can rip these models through Dolphin, but I'm more eager to get them from Xbox 360 and
PS3 versions, as there're some exclusive characters and they're of higher resources of course. So
Wii version files are just for compare.

Any help is appreciated!


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Last edited by Bigchillghost on Sun Jan 15, 2017 11:04 am, edited 1 time in total.

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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Mon Dec 12, 2016 11:30 pm 
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here are some textures from g_ad.ps3
looks like there is some kind of mesh data in there also.
might be this guy
Image


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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Tue Dec 13, 2016 12:17 am 
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chrrox wrote:
here are some textures from g_ad.ps3
looks like there is some kind of mesh data in there also.
might be this guy
Image


Thanks a lot! It's Armodrillo's textures. Can you tell me how you extract them? And what about the model data?
Again thanks for your efforts. Cheers!


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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Tue Dec 13, 2016 3:10 am 
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They are just dds files that have the wrong header
they start with hex 90 43 40 00
I just pasted a correct dds header on them.
The mesh data is in there you can see the different sections
just search for vaps
If you want the models I would read some of the tutorials around here and I am sure people would help you if you get stuck.


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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Tue Dec 13, 2016 11:31 am 
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chrrox wrote:
They are just dds files that have the wrong header
they start with hex 90 43 40 00
I just pasted a correct dds header on them.
The mesh data is in there you can see the different sections
just search for vaps
If you want the models I would read some of the tutorials around here and I am sure people would help you if you get stuck.


Thanks! I pasted a correct dds header on these textures as you told me, it worked for some textures but not all. Here the textures I extract from g_fa.ps3 for example.



How do you know these textures are dds files? I mean could them be other formats? I tried to do the same with the g_ad.xbx but it didn't work. Neither their contents match.

Seems these files not only store textures & meshes data, but some character sounds as well. Then what am I supposed to do after finding vaps with hex editor? And yeah it would be great if you could read some tutorials here!


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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Tue Dec 13, 2016 12:12 pm 
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they all seem like normal dds files to me
just split them by searching for 90 43 40 00
start with this tutorial
viewtopic.php?f=29&t=10894
vaps are the different chunks of data in the file
just split the file on each vaps and you can see the different types.
I know they are dds files because they have the 0x80 header of a dds and also the data looks like dds data.
also you can see an image if you just look at the raw data as rgba32


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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Tue Dec 13, 2016 12:18 pm 
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here is a zip file containing a generic bms script to split the textures from the *.ps3 or *.xbx archives
and a Noesis python script to open the resulting *.ps3dxt or *.xbxdxt textures :D


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Last edited by AceWell on Tue Dec 13, 2016 3:03 pm, edited 2 times in total.

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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Tue Dec 13, 2016 1:02 pm 
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chrrox wrote:
they all seem like normal dds files to me
just split them by searching for 90 43 40 00
start with this tutorial
viewtopic.php?f=29&t=10894
vaps are the different chunks of data in the file
just split the file on each vaps and you can see the different types.
I know they are dds files because they have the 0x80 header of a dds and also the data looks like dds data.
also you can see an image if you just look at the raw data as rgba32


Thank you chrrox! I exactly have no idea about dds files' features though and maybe I will know it better later. I'm covering the tutorial and if everything goes well, I may be able to do it myself!

Again thanks for your sincere help!


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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Tue Dec 13, 2016 1:10 pm 
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AceWell wrote:
here is a generic bms script to split the textures from the *.ps3 archives :D
Code:
findloc OFFSET binary "\x90\x43\x40\x00"
do
    goto OFFSET
    get SKIP long
    findloc NEXT_OFFSET binary "\x90\x43\x40\x00" 0 ""
    if NEXT_OFFSET == ""
        get SIZE asize
    else
        math SIZE = NEXT_OFFSET
    endif
    math SIZE -= OFFSET
   get NAME basename
   string NAME + "_"
   string NAME + OFFSET
   string NAME + ".dxt"
    log NAME OFFSET SIZE
    math OFFSET = NEXT_OFFSET
while NEXT_OFFSET != ""


and a Noesis python script to open the resulting dxt textures


i have not looked at any xbox360 samples yet


Thanks a lot man! I was planning to write a tool myself in C language later but what you did just saved me lots of time
so I can stick on working out the meshes data!


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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Tue Dec 13, 2016 2:53 pm 
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i updated my previous post with a zip file containing a better bms and
Noesis python script to handle both PS3 or X360 textures :D
you can delete that one in your quote now, is obsolete :)

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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Tue Dec 13, 2016 3:48 pm 
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AceWell wrote:
i updated my previous post with a zip file containing a better bms and
Noesis python script to handle both PS3 or X360 textures :D
you can delete that one in your quote now, is obsolete :)


Great! Now I can successfully extract all textures from both XBox 360 & PS3 versions.
Thanks for the efforts dude!


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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Wed Dec 14, 2016 5:11 pm 
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Models are simple 1-mesh models (at least from the first look)

Image

Not sure if you need bones, but if not, you can get all models with hex2obj


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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Wed Dec 14, 2016 5:36 pm 
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daemon1 wrote:
Models are simple 1-mesh models (at least from the first look)

Image

Not sure if you need bones, but if not, you can get all models with hex2obj


Bones are not a must if animations cannot be imported into 3D applications but it would be nice to have bones though. So is it hard to extract bones data? If it's not a practical idea I may just get the meshes with hex2obj.
Anyway thanks for your hints!


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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Wed Dec 14, 2016 6:32 pm 
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Bigchillghost wrote:
So is it hard to extract bones data? If it's not a practical idea I may just get the meshes with hex2obj.
Anyway thanks for your hints!


Getting bones will require some programming even in simplest case.


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 Post subject: Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
PostPosted: Thu Dec 15, 2016 12:06 am 
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daemon1 wrote:
Bigchillghost wrote:
So is it hard to extract bones data? If it's not a practical idea I may just get the meshes with hex2obj.
Anyway thanks for your hints!


Getting bones will require some programming even in simplest case.


Well, then. Obviously I don't have such skill as programing to extract that, so it's OK for me to just extract the meshes.


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