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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Tue Jun 12, 2018 3:04 pm 
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daemon1 wrote:
I decrypted The Idolm@ster Platinum stars PS4 files.

Image

Examples of polycount:

Image


Image

OH MY GOD YES!!!! Amazing job Daemon!!! Were you able to extract the textures too or did you only extract the models?

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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Tue Jun 12, 2018 3:12 pm 
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This on the image above is a texture 2048x2048 in size, in BC7 format

(imgur scaled down the image)

Image


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Thu Jun 14, 2018 2:34 am 
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Please help.
I did the process of putting the Deresute legacy files through animexporter, converting it to IQM, converting it to FBX through Noesis (using the advanced options "-fbxnewexport -fbxsmoothgroups", and then i converted it to a VMD motion using the blender MMD tools.
For the 3D model, I used assetstudio to convert the unity3d to an FBX, and converted it to PMX using blender MMD tools.
And this is what I got... https://gyazo.com/bfb536027d1d21054de9b3c10d1107cb <-- That's Kawaii Make MY Day.
Why does the animation turn out this way? What am I doing wrong? I can vaguely make out the animation, but everything is very wacky.


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Tue Jun 19, 2018 11:13 am 
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daemon1 wrote:
This on the image above is a texture 2048x2048 in size, in BC7 format

(imgur scaled down the image)

Will the script be uploaded for .jxk files?


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Tue Jun 19, 2018 11:45 am 
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Mrtest wrote:
daemon1 wrote:
This on the image above is a texture 2048x2048 in size, in BC7 format

(imgur scaled down the image)

Will the script be uploaded for .jxk files?

да


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Thu Jul 05, 2018 5:17 pm 
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LiteCheese wrote:
Probably not the most efficient way, but here is how I imported facial animations into MMD: https://imgur.com/a/XQZnV
Note when importing into blender, the model was scaled to the original tiny size to get it to work for me.

Thanks to akderebur for the original work.

PS: I named the shape key as right eye based on my right and not the model's right.



how to load fbx to blender using Bos Fbx script without error? (mine is blender v2.77)
since i can't use it, i converted it to FBX through Noesis (using the "-fbxnewexport -fbxsmoothgroups") and used the fbx script instead Bos Fbx script for model
i tried to use dae ,pmx (model was resize little big in pmx ed) & fbx (fbx make the model way to small so i don't use it because i can only see black thing ) for model and load the smd
but nothing happened when i load the smd...only triangle mesh and more bones show instead
the face doesn't change ( i tried to load wink eye)

i hope someone can help mehh ;v;


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Mon Jul 09, 2018 3:18 pm 
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Fina wrote:
LiteCheese wrote:
Probably not the most efficient way, but here is how I imported facial animations into MMD: https://imgur.com/a/XQZnV
Note when importing into blender, the model was scaled to the original tiny size to get it to work for me.

Thanks to akderebur for the original work.

PS: I named the shape key as right eye based on my right and not the model's right.



how to load fbx to blender using Bos Fbx script without error? (mine is blender v2.77)
since i can't use it, i converted it to FBX through Noesis (using the "-fbxnewexport -fbxsmoothgroups") and used the fbx script instead Bos Fbx script for model
i tried to use dae ,pmx (model was resize little big in pmx ed) & fbx (fbx make the model way to small so i don't use it because i can only see black thing ) for model and load the smd
but nothing happened when i load the smd...only triangle mesh and more bones show instead
the face doesn't change ( i tried to load wink eye)

i hope someone can help mehh ;v;


the only thing i do so that i can use BOS FBX, is to use an old ver of blender 2.72 to be exact then, once i converted it to PMX load it again to blender 2.77 (with mmd tools)


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Mon Jul 09, 2018 5:10 pm 
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Aegis wrote:
Fina wrote:
LiteCheese wrote:
Probably not the most efficient way, but here is how I imported facial animations into MMD: https://imgur.com/a/XQZnV
Note when importing into blender, the model was scaled to the original tiny size to get it to work for me.

Thanks to akderebur for the original work.

PS: I named the shape key as right eye based on my right and not the model's right.



how to load fbx to blender using Bos Fbx script without error? (mine is blender v2.77)
since i can't use it, i converted it to FBX through Noesis (using the "-fbxnewexport -fbxsmoothgroups") and used the fbx script instead Bos Fbx script for model
i tried to use dae ,pmx (model was resize little big in pmx ed) & fbx (fbx make the model way to small so i don't use it because i can only see black thing ) for model and load the smd
but nothing happened when i load the smd...only triangle mesh and more bones show instead
the face doesn't change ( i tried to load wink eye)

i hope someone can help mehh ;v;


the only thing i do so that i can use BOS FBX, is to use an old ver of blender 2.72 to be exact then, once i converted it to PMX load it again to blender 2.77 (with mmd tools)


Maybe? https://blender.stackexchange.com/quest ... named-umio


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Sun Jul 15, 2018 5:53 am 
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Aegis wrote:
xion14blade wrote:
The quickbms script doesn't seem to be working anymore for the latest manifest file. Anyone know a fix for it?


there's a manifest (that have no filename extension) file in the "manifest" folder inside the deresute folder in your android. well of course you will need to install the deresute app first


really? i havent seen anything like that

if thats true then thatd be a huge life saver since i cant get the fiddler method to work at all



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