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 Post subject: Re: Mafia 3 models tool
PostPosted: Sat Dec 10, 2016 1:27 pm 
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nampukkk wrote:
bms have a problem to some texture .


about bms ask luigi, who made that script

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 Post subject: Re: Mafia 3 models tool
PostPosted: Wed Jan 04, 2017 4:33 am 
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daemon1 wrote:
Mafia 3 models tool

Characters are stored in /combinables/ dir, extract them with this script. It will not work with all SDS, so maybe Luigi will improve the script.
After extracting, you'll get many DDS files, and some .DAT files, most of which are models. Drop .DAT files on this tool and it will produce .ascii and .smd formats. Note that only SMD heads and panties contain skeletons, so you must connect the other parts to the same skeleton.


Hey Daemon1 I'm trying to figure out how to play as vito. Which files do I replaces? I tried replacing the "he_head_000_he_head_000.sds" with "ma_head_019_vito_ma_head_019_vito.sds" but no changes show up in game. Can you lend me some advice?


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 Post subject: Re: Mafia 3 models tool
PostPosted: Wed Jan 04, 2017 8:10 am 
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sdaddy345 wrote:
Hey Daemon1 I'm trying to figure out how to play as vito. Which files do I replaces? I tried replacing the "he_head_000_he_head_000.sds" with "ma_head_019_vito_ma_head_019_vito.sds" but no changes show up in game. Can you lend me some advice?


No, I was not going into details which parts used where. Just reversed model format.


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 Post subject: Re: Mafia 3 models tool
PostPosted: Wed Jan 04, 2017 5:22 pm 
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Quote:
No, I was not going into details which parts used where. Just reversed model format.

Yeah I was just wondering if it's possible to play as other models in Mafia 3. On another forum someone said they got to play as vito by swapping Lincoln's model. I just commented if it's really possible to do that. Mafia 2 was easier to play as a NPC since all the models were stored in Mafia II\pc\sds\player but for Mafia III it's Mafia III\sds_retail\combinables. Unfortunately in Mafia 3, the models aren't labeled specifically for each character, so it's a hassle trying to find all the right parts for Lincoln.


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 Post subject: Re: Mafia 3 models tool
PostPosted: Thu Feb 23, 2017 11:54 am 
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daemon1 wrote:
Mafia 3 models tool

Hello, for export of files DAT cars, multimaterial there. A CITY objects it is not present.


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 Post subject: Re: Mafia 3 models tool
PostPosted: Sat Mar 11, 2017 9:40 am 
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Finally :cry: :cry: :cry: :cry:

Thank you Very ... VERY MUCH for this amazing job !!!

and please .... for the god sake please someone post Lincoln and Vito's models :cry: :cry:

I have waited so LONG for this ... so please can someone just post it for me :cry:

and thanks in advance :keke:


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 Post subject: Re: Mafia 3 models tool
PostPosted: Sat Jul 08, 2017 12:58 pm 
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how i can make this script work? He continues to crash for me


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 Post subject: Re: Mafia 3 models tool
PostPosted: Fri Apr 13, 2018 10:55 pm 
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Making a map tool. French ward buildings test. Details not included.
Image
Image
Image


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 Post subject: Re: Mafia 3 models tool
PostPosted: Sat Apr 14, 2018 9:04 pm 
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Still needs a lot of work to get details
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 Post subject: Re: Mafia 3 models tool
PostPosted: Sat Apr 14, 2018 9:15 pm 
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Looking good though. Impressive. :)


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 Post subject: Re: Mafia 3 models tool
PostPosted: Wed May 02, 2018 5:40 pm 
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When a tool is released ?


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 Post subject: Re: Mafia 3 models tool
PostPosted: Wed May 02, 2018 6:05 pm 
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I have troubles placing detail meshes: bushes, benches and such. It currently only works with big stuff like buildings and roads.


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 Post subject: Re: Mafia 3 models tool
PostPosted: Thu May 24, 2018 12:30 pm 
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daemon1, this is looking good, is it using a different tool to the individual assets.

I've successfully used the scripts and your tool to unpack some of the city blocks and then individually import separate smd into max, but thats bringing all of the individual buildings in at 0,0,0 and smd import script seems to bring everything in completly unwelded and in some buildings with incomplete meshes.

Would be really interested in your workflow for bringing these more complete blocks in and the usefulness of the final meshes in whatever package you are viewing them.


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 Post subject: Re: Mafia 3 models tool
PostPosted: Thu May 24, 2018 4:05 pm 
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it will only be possible with the new tool
development is delayed at the moment


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 Post subject: Re: Mafia 3 models tool
PostPosted: Sun May 27, 2018 12:56 pm 
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Any thoughts on making a Mafia 2 Map Viewer like the Mafia World Viewer by ASM made for Mafia 1?
Also giving function to import/export content? There has been alot of research done on .sds (.sds is a file package) and their functions.

People already managed to import map content to Mafia 2 https://www.youtube.com/watch?v=6Dmzs1guwN4



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